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At Your 5E Table, How Is It Agreed upon That the PCs Do Stuff Other than Attack?
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<blockquote data-quote="Oofta" data-source="post: 9075319" data-attributes="member: 6801845"><p>When it comes to checks I break it down into three rough categories.</p><p></p><ol> <li data-xf-list-type="ol">Things you do physically. A PC searches a room or disables a trap. I can see how the approach could change chance of success even if I don't care for this.</li> <li data-xf-list-type="ol">Things you say for intimidation and persuasion. I take these into consideration when setting a DC. </li> <li data-xf-list-type="ol">Checks that you either do or you don't. You don't "do" anything when trying to remember something about a symbol or creature other than "I think about it". AKA, a knowledge check. </li> </ol><p></p><p>There are sometimes modifiers for some things like performance where I assume the person playing the bard doesn't have to break into song, but the choice of theme of the song may matter. If someone has a pre-established special knowledge that can matter (i.e. a sailor will know more about boats).</p><p></p><p>But for #3? Things such as knowledge checks? It's something you know or you don't. I used to amaze my wife that, for whatever reasons, I could identify make and usually model of most cars at a glance. But I never could have pointed out how exactly I knew this. It's accumulated knowledge, not something I can describe.</p><p></p><p>Then there's goals. When my wife asked me about those vehicles, it's no like I only pay attention to one thing. I'll note whether it's a sedan, pickup, SUV or crossover. I'll see the number of doors. If it's an old Mustang I'll remember that Steve McQueen drove one in the Bullit movie in a famous car chase scene. I just remember what I know about the car.</p><p></p><p>So that's what I don't get about some types of checks. Some I understand but disagree, my PC me be capable in disabling traps even though I'm not. But knowledge checks? Insight? Those are things are far too nebulous to state the "how". In addition, you don't know or notice just one thing. That's simply not how it works in real life.</p><p></p><p>In any case, people should do what makes sense to them. I'll just never understand how it adds value for some cases.</p></blockquote><p></p>
[QUOTE="Oofta, post: 9075319, member: 6801845"] When it comes to checks I break it down into three rough categories. [LIST=1] [*]Things you do physically. A PC searches a room or disables a trap. I can see how the approach could change chance of success even if I don't care for this. [*]Things you say for intimidation and persuasion. I take these into consideration when setting a DC. [*]Checks that you either do or you don't. You don't "do" anything when trying to remember something about a symbol or creature other than "I think about it". AKA, a knowledge check. [/LIST] There are sometimes modifiers for some things like performance where I assume the person playing the bard doesn't have to break into song, but the choice of theme of the song may matter. If someone has a pre-established special knowledge that can matter (i.e. a sailor will know more about boats). But for #3? Things such as knowledge checks? It's something you know or you don't. I used to amaze my wife that, for whatever reasons, I could identify make and usually model of most cars at a glance. But I never could have pointed out how exactly I knew this. It's accumulated knowledge, not something I can describe. Then there's goals. When my wife asked me about those vehicles, it's no like I only pay attention to one thing. I'll note whether it's a sedan, pickup, SUV or crossover. I'll see the number of doors. If it's an old Mustang I'll remember that Steve McQueen drove one in the Bullit movie in a famous car chase scene. I just remember what I know about the car. So that's what I don't get about some types of checks. Some I understand but disagree, my PC me be capable in disabling traps even though I'm not. But knowledge checks? Insight? Those are things are far too nebulous to state the "how". In addition, you don't know or notice just one thing. That's simply not how it works in real life. In any case, people should do what makes sense to them. I'll just never understand how it adds value for some cases. [/QUOTE]
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At Your 5E Table, How Is It Agreed upon That the PCs Do Stuff Other than Attack?
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