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At Your 5E Table, How Is It Agreed upon That the PCs Do Stuff Other than Attack?
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<blockquote data-quote="iserith" data-source="post: 9076168" data-attributes="member: 97077"><p>How did people do it before ability checks or skill checks? They said what they wanted to do. And note that D&D 5e doesn't support the player asking for checks. That's the DM's role. Players asking for checks comes from previous versions of the game (or people learning from people who played previous versions of the game who brought that into D&D 5e).</p><p></p><p>Given that a failed roll results in a meaningful consequence for failure, why would I as a player even <em>want</em> to roll? You won't catch me asking to, and players at my table quickly learn that trusting your life to a d20 is not a great strategy if it can be avoided. Also that it's great to have Inspiration in your back pocket for when it can't be avoided (which is a very nice feedback loop that encourages consistent character portrayal).</p><p></p><p></p><p>I'd bet real money that my game runs faster than just about anyone's. I know because a lot of people tell me that, both regulars, pickup groups, and observers. I also play in and watch other games that are standing still by comparison. So, no it has no appreciable impact on pacing. If anything, you end up saving time on hashing out misunderstandings or playing 20 Questions. (But the real time savings mostly come from digital dice and "Yes, and..." collaboration which is unrelated.)</p><p></p><p>It's also not repetitive, or at least needn't be. The context of a given situation while often similar is not really the same, so descriptions vary accordingly according to a player's approach to a goal. There's also no limit to versatility. It's as varied as the words the players and DM know and use. Some will be succinct. Some flowery. Some will use active roleplaying, others descriptive. But all convey what they want to do and how, which is at the heart of the approach - clear communication so that everyone's on the same page with what's going on in the fictional world.</p></blockquote><p></p>
[QUOTE="iserith, post: 9076168, member: 97077"] How did people do it before ability checks or skill checks? They said what they wanted to do. And note that D&D 5e doesn't support the player asking for checks. That's the DM's role. Players asking for checks comes from previous versions of the game (or people learning from people who played previous versions of the game who brought that into D&D 5e). Given that a failed roll results in a meaningful consequence for failure, why would I as a player even [I]want[/I] to roll? You won't catch me asking to, and players at my table quickly learn that trusting your life to a d20 is not a great strategy if it can be avoided. Also that it's great to have Inspiration in your back pocket for when it can't be avoided (which is a very nice feedback loop that encourages consistent character portrayal). I'd bet real money that my game runs faster than just about anyone's. I know because a lot of people tell me that, both regulars, pickup groups, and observers. I also play in and watch other games that are standing still by comparison. So, no it has no appreciable impact on pacing. If anything, you end up saving time on hashing out misunderstandings or playing 20 Questions. (But the real time savings mostly come from digital dice and "Yes, and..." collaboration which is unrelated.) It's also not repetitive, or at least needn't be. The context of a given situation while often similar is not really the same, so descriptions vary accordingly according to a player's approach to a goal. There's also no limit to versatility. It's as varied as the words the players and DM know and use. Some will be succinct. Some flowery. Some will use active roleplaying, others descriptive. But all convey what they want to do and how, which is at the heart of the approach - clear communication so that everyone's on the same page with what's going on in the fictional world. [/QUOTE]
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At Your 5E Table, How Is It Agreed upon That the PCs Do Stuff Other than Attack?
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