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At Your 5E Table, How Is It Agreed upon That the PCs Do Stuff Other than Attack?
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<blockquote data-quote="Oofta" data-source="post: 9076343" data-attributes="member: 6801845"><p>Approaching the window has nothing to do with the perception check, it's a completely separate action.</p><p></p><p></p><p></p><p>Let's take an actual scenario. There have been a rash of poisonings in town and one of the suspects is "Granny Smith". The group has approached here cottage on the edge of town and notice there's an open window. This is the "I go over to and crouch under the open window where you said I heard murmuring voices. Can I hear the conversation/any details?" scenario.</p><p></p><p>In my game something like the following could happen.</p><ol> <li data-xf-list-type="ol">DM: "You hear murmuring voices coming from the cottage but aren't close enough to hear anything. You can see an open window."</li> <li data-xf-list-type="ol">Player: "I go over and crouch under the window so I can eavesdrop."</li> <li data-xf-list-type="ol">DM: "Give me a stealth check as you approach."</li> <li data-xf-list-type="ol">Player: "12"</li> <li data-xf-list-type="ol">DM: "You get to the window, crouched down low so you can't see in. Give me a perception check."</li> <li data-xf-list-type="ol">Player: "18"</li> <li data-xf-list-type="ol">DM: "You hear an old woman, presumably granny talking with [fill in details]. You also smell an apple pie cooking with a hint of almonds."</li> </ol><p>This could also be as simple as the player saying "<em>I sneak over to the window staying crouched down and make a perception check</em>". It's obvious what the perception check is going to be for, and even if it wasn't I'm not going to withhold information because they only mentioned listening.</p><p></p><p>In step #3 there's a chance the PC could be noticed. If I make any assumptions about what the PCs are doing they will be <em>in favor of the PC</em> that they are taking reasonable precautions. The people inside are not paying much attention, it was a DC 5. On a side note if the PC was a rogue with training in stealth I wouldn't have bothered with a roll. </p><p></p><p>Step #7 was where we get to an actual perception check. Hearing the conversation was a DC 10, the apple pie was automatic, smelling cyanide which can smell like almonds was a DC 15.</p><p></p><p>So that's what I'm talking about. Approaching the window has nothing to do with the perception check. Once they were there I clarified they could not see in the window but then gave them everything I thought they could detect if paying close attention.</p><p></p><p>Would anyone <em>not</em> give them a chance to smell the pie and the cyanide because they only said they were listening?</p></blockquote><p></p>
[QUOTE="Oofta, post: 9076343, member: 6801845"] Approaching the window has nothing to do with the perception check, it's a completely separate action. Let's take an actual scenario. There have been a rash of poisonings in town and one of the suspects is "Granny Smith". The group has approached here cottage on the edge of town and notice there's an open window. This is the "I go over to and crouch under the open window where you said I heard murmuring voices. Can I hear the conversation/any details?" scenario. In my game something like the following could happen. [LIST=1] [*]DM: "You hear murmuring voices coming from the cottage but aren't close enough to hear anything. You can see an open window." [*]Player: "I go over and crouch under the window so I can eavesdrop." [*]DM: "Give me a stealth check as you approach." [*]Player: "12" [*]DM: "You get to the window, crouched down low so you can't see in. Give me a perception check." [*]Player: "18" [*]DM: "You hear an old woman, presumably granny talking with [fill in details]. You also smell an apple pie cooking with a hint of almonds." [/LIST] This could also be as simple as the player saying "[I]I sneak over to the window staying crouched down and make a perception check[/I]". It's obvious what the perception check is going to be for, and even if it wasn't I'm not going to withhold information because they only mentioned listening. In step #3 there's a chance the PC could be noticed. If I make any assumptions about what the PCs are doing they will be [I]in favor of the PC[/I] that they are taking reasonable precautions. The people inside are not paying much attention, it was a DC 5. On a side note if the PC was a rogue with training in stealth I wouldn't have bothered with a roll. Step #7 was where we get to an actual perception check. Hearing the conversation was a DC 10, the apple pie was automatic, smelling cyanide which can smell like almonds was a DC 15. So that's what I'm talking about. Approaching the window has nothing to do with the perception check. Once they were there I clarified they could not see in the window but then gave them everything I thought they could detect if paying close attention. Would anyone [I]not[/I] give them a chance to smell the pie and the cyanide because they only said they were listening? [/QUOTE]
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At Your 5E Table, How Is It Agreed upon That the PCs Do Stuff Other than Attack?
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