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At Your 5E Table, How Is It Agreed upon That the PCs Do Stuff Other than Attack?
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<blockquote data-quote="Voadam" data-source="post: 9076605" data-attributes="member: 2209"><p>This is a lot closer call than the window where they were actively focused on listening to the conversation and not actively checking out the pie at all. Here they are focused on the pie specifically, and <strong>"anything strange about them."</strong></p><p></p><p>I would probably give them a check for that declared second part and not restrict it to visual strangeness. It makes sense narratively to me.</p><p></p><p>I would probably not sweat setting a DC at all though, I'd probably just go with giving them the oddness of the scent. Maybe rolling to determine whether they can specifically identify almond scent. The interesting part for me would be this coming up narratively and the player's recognition of the significance or not, mostly not from the success or failure of the rolls in this type of situation.</p><p></p><p>So my response would probably be: "Yes there is, the pie looks normal but as you check it out you notice there is something different about the fresh baked pie smell. DC 15 perception check to identify what specifically is different there."</p><p></p><p>For the listening at the window though I think the default RAW for a subtle smell they are not focusing on would be passive perception. They would get the automatic pie fresh baked pie smell and could focus more on that specifically as a declared action, especially if they are intellectually on the lookout for almond smells and communicate they are specifically trying to detect that.</p></blockquote><p></p>
[QUOTE="Voadam, post: 9076605, member: 2209"] This is a lot closer call than the window where they were actively focused on listening to the conversation and not actively checking out the pie at all. Here they are focused on the pie specifically, and [B]"anything strange about them."[/B] I would probably give them a check for that declared second part and not restrict it to visual strangeness. It makes sense narratively to me. I would probably not sweat setting a DC at all though, I'd probably just go with giving them the oddness of the scent. Maybe rolling to determine whether they can specifically identify almond scent. The interesting part for me would be this coming up narratively and the player's recognition of the significance or not, mostly not from the success or failure of the rolls in this type of situation. So my response would probably be: "Yes there is, the pie looks normal but as you check it out you notice there is something different about the fresh baked pie smell. DC 15 perception check to identify what specifically is different there." For the listening at the window though I think the default RAW for a subtle smell they are not focusing on would be passive perception. They would get the automatic pie fresh baked pie smell and could focus more on that specifically as a declared action, especially if they are intellectually on the lookout for almond smells and communicate they are specifically trying to detect that. [/QUOTE]
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At Your 5E Table, How Is It Agreed upon That the PCs Do Stuff Other than Attack?
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