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At Your 5E Table, How Is It Agreed upon That the PCs Do Stuff Other than Attack?
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<blockquote data-quote="Lanefan" data-source="post: 9077683" data-attributes="member: 29398"><p>OK.</p><p></p><p>I'm talking more about not being as generous with auto-success as some here seem to be; and that includes knowledge, especially memory. I mean, in theory I know a bit about Excel (just a bit, barely enough to be dangerous <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> ) but in practice I still have to look up how to do pretty simple stuff if I haven't done it for a few weeks or months.</p><p></p><p>And so for example when the characters are three weeks into an adventure and are trying to remember specifics from the info dump they got before leaving town, success ain't gonna be automatic unless someone took detailed notes at the time (reflected by a player doing so at the table).</p><p></p><p>Same for physical abilities. Sure, by the look of it you might be able to climb that wall nine times out of ten but you're still gonna roll to see if today is that tenth time, and if you blow it then you're not getting up there. The characters aren't automatons, and what might be easy one day could be difficult or even beyond them the next; just like real life.</p><p></p><p>Yes, that's different. Also if-when it becomes clear the player is parsing my description differently than what I or the module have in mind, I'll clarify as best I can.</p></blockquote><p></p>
[QUOTE="Lanefan, post: 9077683, member: 29398"] OK. I'm talking more about not being as generous with auto-success as some here seem to be; and that includes knowledge, especially memory. I mean, in theory I know a bit about Excel (just a bit, barely enough to be dangerous :) ) but in practice I still have to look up how to do pretty simple stuff if I haven't done it for a few weeks or months. And so for example when the characters are three weeks into an adventure and are trying to remember specifics from the info dump they got before leaving town, success ain't gonna be automatic unless someone took detailed notes at the time (reflected by a player doing so at the table). Same for physical abilities. Sure, by the look of it you might be able to climb that wall nine times out of ten but you're still gonna roll to see if today is that tenth time, and if you blow it then you're not getting up there. The characters aren't automatons, and what might be easy one day could be difficult or even beyond them the next; just like real life. Yes, that's different. Also if-when it becomes clear the player is parsing my description differently than what I or the module have in mind, I'll clarify as best I can. [/QUOTE]
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At Your 5E Table, How Is It Agreed upon That the PCs Do Stuff Other than Attack?
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