Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
At Your 5E Table, How Is It Agreed upon That the PCs Do Stuff Other than Attack?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Hriston" data-source="post: 9079901" data-attributes="member: 6787503"><p>I'm aware of what's in the DMG.</p><p></p><p>I was asking about what you do, since you said you "require an appropriate check" which seemed to be in contrast to your summary of [USER=6779196]@Charlaquin[/USER]'s gameplay in which “In some cases you determine their actions will have no chance of failure”. The implication seemed to have been that you never determine actions to have no chance of failure and always test them with an “appropriate” check. I had assumed that by <em>appropriate</em> you had meant something like “using an ability and/or proficiency that corresponds to the fiction in some way”, but perhaps the concept of appropriateness being used also extends to checks only being suitable when nontrivial actions are declared, in which case my example would be a poor one. Notice, however, that in @Charlaquin’s method, a distinction between trivial and nontrivial actions is not needed. The DM simply decides whether the declared action could fail and if that failure would have meaningful consequences. Actions that might be deemed trivial probably wouldn’t meet those criteria, so no check would be called for.</p><p></p><p>To go back to [USER=6779196]@Charlaquin[/USER]'s example, an action was attempted "to try to disarm this trap by wedging something (I no longer remember what, maybe it was a dagger or something) through the seam to hold the lever in place while they opened the door, which I determined would succeed without need of a roll." Presumably, this was a nontrivial action insofar as disarming the alarm system was important for the party's plan to open the door without setting off the bell and as the prospect of inserting an object through the door-gap with sufficient force and positioning as to immobilize the lever doesn't sound (to me) like something that could be relied on to succeed on the first try. Multiple attempts may have had to have been made, and yet, the mechanism having already been noticed, and the possible existence of other factors such as an absence of time pressure (so no negative repercussions for repeated attempts), the DM decided to describe the success of this (nontrivial) action.</p><p></p><p>Now, you as DM might have called for a check in this situation, having a particular DC in mind for the disarming of the door alarm, but my question is do the players in your games ever have their characters attempt a nontrivial, non-mundane action in the fiction for which you don't feel a check is an appropriate way to resolve?</p></blockquote><p></p>
[QUOTE="Hriston, post: 9079901, member: 6787503"] I'm aware of what's in the DMG. I was asking about what you do, since you said you "require an appropriate check" which seemed to be in contrast to your summary of [USER=6779196]@Charlaquin[/USER]'s gameplay in which “In some cases you determine their actions will have no chance of failure”. The implication seemed to have been that you never determine actions to have no chance of failure and always test them with an “appropriate” check. I had assumed that by [I]appropriate[/I] you had meant something like “using an ability and/or proficiency that corresponds to the fiction in some way”, but perhaps the concept of appropriateness being used also extends to checks only being suitable when nontrivial actions are declared, in which case my example would be a poor one. Notice, however, that in @Charlaquin’s method, a distinction between trivial and nontrivial actions is not needed. The DM simply decides whether the declared action could fail and if that failure would have meaningful consequences. Actions that might be deemed trivial probably wouldn’t meet those criteria, so no check would be called for. To go back to [USER=6779196]@Charlaquin[/USER]'s example, an action was attempted "to try to disarm this trap by wedging something (I no longer remember what, maybe it was a dagger or something) through the seam to hold the lever in place while they opened the door, which I determined would succeed without need of a roll." Presumably, this was a nontrivial action insofar as disarming the alarm system was important for the party's plan to open the door without setting off the bell and as the prospect of inserting an object through the door-gap with sufficient force and positioning as to immobilize the lever doesn't sound (to me) like something that could be relied on to succeed on the first try. Multiple attempts may have had to have been made, and yet, the mechanism having already been noticed, and the possible existence of other factors such as an absence of time pressure (so no negative repercussions for repeated attempts), the DM decided to describe the success of this (nontrivial) action. Now, you as DM might have called for a check in this situation, having a particular DC in mind for the disarming of the door alarm, but my question is do the players in your games ever have their characters attempt a nontrivial, non-mundane action in the fiction for which you don't feel a check is an appropriate way to resolve? [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
At Your 5E Table, How Is It Agreed upon That the PCs Do Stuff Other than Attack?
Top