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AtG Howling Crag (5e PBP) IC
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<blockquote data-quote="TaranTheWanderer" data-source="post: 9565675" data-attributes="member: 15882"><p>[SPOILER="Donnell - Mini-sheet"]</p><table style='width: 100%'><tr><td><span style="font-size: 9px"><a href="https://www.dndbeyond.com/characters/136133552" target="_blank">Donnel</a><br /> <strong>Race: </strong>Human<br /> <strong>HP: </strong>86/86 (9/9TH)<br /> <strong>AC: </strong>18/20(with shield)</span></td><td><span style="font-size: 9px"><strong>Pass Perc:15<br /> Pass </strong>Inv: 14<br /> <strong>Pass Ins: </strong>15<br /> <strong><span style="font-size: 9px">Initiative: +3</span></strong></span></td><td><strong><span style="font-size: 9px"><strong>Spell Save DC:</strong> 15/+7 </span></strong><br /> <span style="font-size: 9px"><strong>Spell Slots:<br /> <span style="font-size: 9px">1st[ ] [ ] [ ] [ ] <br /> <strong>2nd [] [] </strong></span></strong></span></td></tr><tr><td><span style="font-size: 9px"><strong>Channel Divinity:</strong> 2/2</span></td><td><span style="font-size: 9px"><strong>Lay on Hands: </strong>30</span></td><td><strong><span style="font-size: 9px"><strong> <a href="https://www.aidedd.org/monster/otherworldly-steed" target="_blank">Echthigern</a>: HP: 25/25</strong></span></strong></td></tr><tr><td>[SPOILER="Stats(saves)"]<br /> <span style="font-size: 9px"><strong>STR: </strong>13+1(+4)<br /> <strong>DEX:</strong> 16+3<strong>(+10)<br /> CON: </strong>14+2(+5)<br /> <strong>INT: </strong>10+0(<strong>+7)<br /> WIS: </strong>12+1(+4)<br /> <strong>CHA:</strong>16 +3(+6)<br /> *saves include aura</span>[/SPOILER]</td><td><span style="font-size: 9px">[SPOILER="Skills"]<br /> <strong>Athletics+5<br /> History:</strong> 4<br /> <strong>Insight: 5<br /> Intimidate: 7<br /> Investigate: 4<br /> Perception: 5<br /> Persuasion 11 <br /> Religion: 4<br /> Stealth: 11<br /> Survival: 5</strong>[/SPOILER]</span></td><td>[spoiler=Spells]<br /> <span style="font-size: 10px"><strong>Daily:</strong></span><br /> <span style="font-size: 9px"><strong><span style="font-size: 9px"><strong>Divine Smite</strong></span></strong><span style="font-size: 9px"> 1/1<br /> <strong>Find Steed: </strong>1/1</span></span><br /> <strong><u><span style="font-size: 10px">Memorized spells</span></u></strong><br /> <span style="font-size: 9px"><strong>1st</strong> : Shield of Faith*, Prot. frm Evil*<br /> Cure wounds, Bless, Divine Favor, Divine Smite<br /> Heroism<br /> <strong>2nd:</strong> Aid*, Zone of Truth*, <br /> Protection from Poison, Shining Smite</span><br /> [/spoiler]</td></tr></table><p>[/SPOILER]</p><p>[HR][/HR] </p><p>Maelshor was a celestial word that, roughly translated, meant “The Greatest and First”. Maelshor was also the name of the King's prized Stallion. The legendary Stallion that was rumoured to have been a gift from an angel. Maelshor had sired many horses during his long life at the capital and his progeny were ridden exclusively by the King's Knights.</p><p></p><p>Donnell had been gifted one such horse, named Arnythyn, which meant “Glorious One” in celestial. Donnell assumed everything was glorious in heaven – or wherever celestial horses came from – so maybe it just meant 'normal' up there. But, down here on the mortal plane, celestial horses were just that: Glorious.</p><p></p><p>Arnythyn was eighteen hands of pure muscle and majesty. His coat was pure white with a mane that seemed to blow in the air even on the calmest day and his teeth sparkled, glistening white, in the sun.</p><p></p><p>When the King gifted a horse, it was the tradition that the horse chose the Knight. When Donnell was invited to the King's stables, he was introduced to several horses, each of whom seemed to size him up. Then, it seemed to Donnell, the horses conferred with each other before Arnythyn finally stepped forward.</p><p></p><p>Donnell was overjoyed but when he attempted to mount the horse, the steed would not suffer it. Donnell tried several times to climb into the saddle but time after time, Donnell found himself lying face down in the dirt with the other knights gathered around, laughing at some private joke.</p><p></p><p>King's horses were incredibly intelligent and well trained and rarely needed to be led or tied. It was, therefore, a humiliating trek back to Greyfalls for Donnell. He still couldn't ride the horse and was forced to walk with an animal that annoyingly insisted on leading the way and leaving Donnell to trail behind like a lesser.</p><p></p><p>Owning Arnythyn was a learning curve for the staff at Greyfalls. The stable boy, Shawn, had once made the mistake of closing and barring the Stallion in his stall at the stable. The next day, Arnythyn was found grazing in the field, the door to the stall, smashed.</p><p></p><p>Donnell had toyed with the thought of using his magic whip, <em>Obedience,</em> to break the horse's will but quickly dismissed it. He didn't want to be a cruel master like the hill giants and wanted to build trust with the stallion. Besides, he didn't think the magic of the whip could even affect it. He'd also thought about asking Kharu for advice but he was too ashamed to admit his failures to his friends. Instead, every day, he took Arnythyn out, away from the castle, to go ride but, every day, he failed.</p><p></p><p>So it was, when the comrades came out to the front gate to gather, they found several horses which included Doc's black mare named Umber, a fully laden pack horse named Lacy and one <em>Glorious</em> stallion, standing majestically next to –and slightly ahead of – a sullen and dejected, Donnell.</p></blockquote><p></p>
[QUOTE="TaranTheWanderer, post: 9565675, member: 15882"] [SPOILER="Donnell - Mini-sheet"] [TABLE] [TR] [TD][SIZE=1][URL='https://www.dndbeyond.com/characters/136133552']Donnel[/URL] [B]Race: [/B]Human [B]HP: [/B]86/86 (9/9TH) [B]AC: [/B]18/20(with shield)[/SIZE][/TD] [TD][SIZE=1][B]Pass Perc:15 Pass [/B]Inv: 14 [B]Pass Ins: [/B]15 [B][SIZE=1]Initiative: +3[/SIZE][/B][/SIZE][/TD] [TD][B][SIZE=1][B]Spell Save DC:[/B] 15/+7 [/SIZE][/B] [SIZE=1][B]Spell Slots: [SIZE=1]1st[ ] [ ] [ ] [ ] [B]2nd [] [] [/B][/SIZE][/B][/SIZE][/TD] [/TR] [TR] [TD][SIZE=1][B]Channel Divinity:[/B] 2/2[/SIZE][/TD] [TD][SIZE=1][B]Lay on Hands: [/B]30[/SIZE][/TD] [TD][B][SIZE=1][B] [URL='https://www.aidedd.org/monster/otherworldly-steed']Echthigern[/URL]: HP: 25/25[/B][/SIZE][/B][/TD] [/TR] [TR] [TD][SPOILER="Stats(saves)"] [SIZE=1][B]STR: [/B]13+1(+4) [B]DEX:[/B] 16+3[B](+10) CON: [/B]14+2(+5) [B]INT: [/B]10+0([B]+7) WIS: [/B]12+1(+4) [B]CHA:[/B]16 +3(+6) *saves include aura[/SIZE][/SPOILER][/TD] [TD][SIZE=1][SPOILER="Skills"] [B]Athletics+5 History:[/B] 4 [B]Insight: 5 Intimidate: 7 Investigate: 4 Perception: 5 Persuasion 11 Religion: 4 Stealth: 11 Survival: 5[/B][/SPOILER][/SIZE][/TD] [TD][spoiler=Spells] [SIZE=2][B]Daily:[/B][/SIZE] [SIZE=1][B][SIZE=1][B]Divine Smite[/B][/SIZE][/B][SIZE=1] 1/1 [B]Find Steed: [/B]1/1[/SIZE][/SIZE] [B][U][SIZE=2]Memorized spells[/SIZE][/U][/B] [SIZE=1][B]1st[/B] : Shield of Faith*, Prot. frm Evil* Cure wounds, Bless, Divine Favor, Divine Smite Heroism [B]2nd:[/B] Aid*, Zone of Truth*, Protection from Poison, Shining Smite[/SIZE] [/spoiler][/TD] [/TR] [/TABLE] [/SPOILER] [HR][/HR] Maelshor was a celestial word that, roughly translated, meant “The Greatest and First”. Maelshor was also the name of the King's prized Stallion. The legendary Stallion that was rumoured to have been a gift from an angel. Maelshor had sired many horses during his long life at the capital and his progeny were ridden exclusively by the King's Knights. Donnell had been gifted one such horse, named Arnythyn, which meant “Glorious One” in celestial. Donnell assumed everything was glorious in heaven – or wherever celestial horses came from – so maybe it just meant 'normal' up there. But, down here on the mortal plane, celestial horses were just that: Glorious. Arnythyn was eighteen hands of pure muscle and majesty. His coat was pure white with a mane that seemed to blow in the air even on the calmest day and his teeth sparkled, glistening white, in the sun. When the King gifted a horse, it was the tradition that the horse chose the Knight. When Donnell was invited to the King's stables, he was introduced to several horses, each of whom seemed to size him up. Then, it seemed to Donnell, the horses conferred with each other before Arnythyn finally stepped forward. Donnell was overjoyed but when he attempted to mount the horse, the steed would not suffer it. Donnell tried several times to climb into the saddle but time after time, Donnell found himself lying face down in the dirt with the other knights gathered around, laughing at some private joke. King's horses were incredibly intelligent and well trained and rarely needed to be led or tied. It was, therefore, a humiliating trek back to Greyfalls for Donnell. He still couldn't ride the horse and was forced to walk with an animal that annoyingly insisted on leading the way and leaving Donnell to trail behind like a lesser. Owning Arnythyn was a learning curve for the staff at Greyfalls. The stable boy, Shawn, had once made the mistake of closing and barring the Stallion in his stall at the stable. The next day, Arnythyn was found grazing in the field, the door to the stall, smashed. Donnell had toyed with the thought of using his magic whip, [I]Obedience,[/I] to break the horse's will but quickly dismissed it. He didn't want to be a cruel master like the hill giants and wanted to build trust with the stallion. Besides, he didn't think the magic of the whip could even affect it. He'd also thought about asking Kharu for advice but he was too ashamed to admit his failures to his friends. Instead, every day, he took Arnythyn out, away from the castle, to go ride but, every day, he failed. So it was, when the comrades came out to the front gate to gather, they found several horses which included Doc's black mare named Umber, a fully laden pack horse named Lacy and one [I]Glorious[/I] stallion, standing majestically next to –and slightly ahead of – a sullen and dejected, Donnell. [/QUOTE]
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