Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
NOW LIVE! Today's the day you meet your new best friend. You don’t have to leave Wolfy behind... In 'Pets & Sidekicks' your companions level up with you!
Community
Playing the Game
Play by Post
AtG Howling Crag (5e PBP) IC
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="TaranTheWanderer" data-source="post: 9588488" data-attributes="member: 15882"><p>[SPOILER="Donnell - Mini-sheet"]</p><table style='width: 100%'><tr><td><span style="font-size: 9px"><a href="https://www.dndbeyond.com/characters/136133552" target="_blank">Donnel</a><br /> <strong>Race: </strong>Human<br /> <strong>HP: </strong>86/86 (9/9 THP)<br /> <strong>AC: </strong>18/20(with shield)</span></td><td><span style="font-size: 9px"><strong>Pass Perc:15<br /> Pass </strong>Inv: 14<br /> <strong>Pass Ins: </strong>15<br /> <strong><span style="font-size: 9px">Initiative: +3</span></strong></span></td><td><strong><span style="font-size: 9px"><strong>Spell Save DC:</strong> 15/+7 </span></strong><br /> <span style="font-size: 9px"><strong>Spell Slots:<br /> <span style="font-size: 9px">1st[ ] [ ] [ ] [ ] <br /> <strong>2nd [] [] </strong></span></strong></span></td></tr><tr><td><span style="font-size: 9px"><strong>Channel Divinity:</strong> 2/2</span></td><td><span style="font-size: 9px"><strong>Lay on Hands: </strong>30</span></td><td><strong><span style="font-size: 9px"><strong> Arnythyn: HP: 25/25</strong></span></strong></td></tr><tr><td>[SPOILER="Stats(saves)"]<br /> <span style="font-size: 9px"><strong>STR: </strong>13+1(+4)<br /> <strong>DEX:</strong> 16+3<strong>(+10)<br /> CON: </strong>14+2(+5)<br /> <strong>INT: </strong>10+0(<strong>+7)<br /> WIS: </strong>12+1(+4)<br /> <strong>CHA:</strong>16 +3(+6)<br /> *saves include aura</span>[/SPOILER]</td><td><span style="font-size: 9px">[SPOILER="Skills"]<br /> <strong>Athletics+5<br /> History:</strong> 4<br /> <strong>Insight: 5<br /> Intimidate: 7<br /> Investigate: 4<br /> Perception: 5<br /> Persuasion 11 <br /> Religion: 4<br /> Stealth: 11<br /> Survival: 5</strong>[/SPOILER]</span></td><td>[spoiler=Spells]<br /> <span style="font-size: 10px"><strong>Daily:</strong></span><br /> <span style="font-size: 9px"><strong><span style="font-size: 9px"><strong>Divine Smite</strong></span></strong><span style="font-size: 9px"> 1/1<br /> <strong>Find Steed: </strong>1/1</span></span><br /> <strong><u><span style="font-size: 10px">Memorized spells</span></u></strong><br /> <span style="font-size: 9px"><strong>1st</strong> : Shield of Faith*, Prot. frm Evil*<br /> Cure wounds, Bless, Divine Favor, Divine Smite<br /> Heroism<br /> <strong>2nd:</strong> Aid*, Zone of Truth*, <br /> Protection from Poison, Shining Smite</span><br /> [/spoiler]</td></tr></table><p>[/SPOILER]</p><p>[HR][/HR]</p><p><em>hmmm...so many options</em></p><p></p><p><strong><span style="color: rgb(71, 85, 119)">"What are pros and cons to knocking on the gate.</span></strong></p><p><strong><span style="color: rgb(71, 85, 119)"></span></strong></p><p><strong><span style="color: rgb(71, 85, 119)">"Pros: </span></strong></p><p><span style="color: rgb(71, 85, 119)"><strong>We aren't immediately hostile;</strong></span></p><p><span style="color: rgb(71, 85, 119)"><strong>We possibly gain entry and get embroiled in whatever is going on;</strong></span></p><p><span style="color: rgb(71, 85, 119)"><strong>We get protection by initiating the rules of Hospitality.</strong></span></p><p><span style="color: rgb(71, 85, 119)"><strong>No-one gets hurt</strong></span></p><p><span style="color: rgb(71, 85, 119)"><strong></strong></span></p><p><span style="color: rgb(71, 85, 119)"><strong>"Cons:</strong></span></p><p><span style="color: rgb(71, 85, 119)"><strong>We give up the element of surprise;</strong></span></p><p><span style="color: rgb(71, 85, 119)"><strong>They let us in and then they ambush us</strong></span></p><p><span style="color: rgb(71, 85, 119)"><strong>They turn us away.</strong></span></p><p><span style="color: rgb(71, 85, 119)"><strong></strong></span></p><p><span style="color: rgb(71, 85, 119)"><strong>"Sneaking in:</strong></span></p><p><span style="color: rgb(71, 85, 119)"><strong></strong></span></p><p><span style="color: rgb(71, 85, 119)"><strong>"Pros:</strong></span></p><p><span style="color: rgb(71, 85, 119)"><strong>We have element of surprise;</strong></span></p><p><span style="color: rgb(71, 85, 119)"><strong>We gain information and get in and out without them knowing</strong></span></p><p><span style="color: rgb(71, 85, 119)"><strong></strong></span></p><p><span style="color: rgb(71, 85, 119)"><strong>"Cons:</strong></span></p><p><span style="color: rgb(71, 85, 119)"><strong>If we get discovered, we have to fight the entire way in or out;</strong></span></p><p><span style="color: rgb(71, 85, 119)"><strong>It could be considered a declaration of war</strong></span></p><p><span style="color: rgb(71, 85, 119)"><strong></strong></span></p><p><span style="color: rgb(71, 85, 119)"><strong>"Is there some advantage to mixed approach? Half of us drop in from above, invisibly, while the other half try to gain entry at the door?</strong></span></p><p><span style="color: rgb(71, 85, 119)"><strong></strong></span></p><p><span style="color: rgb(71, 85, 119)"><strong>"Complication:</strong></span></p><p><span style="color: rgb(71, 85, 119)"><strong>If we get let in, the invisible ones won't have a reason to be inside. We would need to tell them the rest of the delegation is "on its way".</strong></span></p><p></p><p><strong><span style="color: rgb(71, 85, 119)">But we could have a group sneaking while the other group talks to the King. If we get ambushed and captured, we have people inside to free us.</span></strong></p><p><strong><span style="color: rgb(71, 85, 119)"></span></strong></p><p><strong><span style="color: rgb(71, 85, 119)">"I like that the most. Even if we get turned away, we have some people on the inside who might be able to get us in."</span></strong></p></blockquote><p></p>
[QUOTE="TaranTheWanderer, post: 9588488, member: 15882"] [SPOILER="Donnell - Mini-sheet"] [TABLE width="100%"] [TR] [td][SIZE=1][URL='https://www.dndbeyond.com/characters/136133552']Donnel[/URL] [B]Race: [/B]Human [B]HP: [/B]86/86 (9/9 THP) [B]AC: [/B]18/20(with shield)[/SIZE][/td][td][SIZE=1][B]Pass Perc:15 Pass [/B]Inv: 14 [B]Pass Ins: [/B]15 [B][SIZE=1]Initiative: +3[/SIZE][/B][/SIZE][/td][td][B][SIZE=1][B]Spell Save DC:[/B] 15/+7 [/SIZE][/B] [SIZE=1][B]Spell Slots: [SIZE=1]1st[ ] [ ] [ ] [ ] [B]2nd [] [] [/B][/SIZE][/B][/SIZE][/td] [/TR] [TR] [td][SIZE=1][B]Channel Divinity:[/B] 2/2[/SIZE][/td][td][SIZE=1][B]Lay on Hands: [/B]30[/SIZE][/td][td][B][SIZE=1][B] Arnythyn: HP: 25/25[/B][/SIZE][/B][/td] [/TR] [TR] [td][SPOILER="Stats(saves)"] [SIZE=1][B]STR: [/B]13+1(+4) [B]DEX:[/B] 16+3[B](+10) CON: [/B]14+2(+5) [B]INT: [/B]10+0([B]+7) WIS: [/B]12+1(+4) [B]CHA:[/B]16 +3(+6) *saves include aura[/SIZE][/SPOILER][/td][td][SIZE=1][SPOILER="Skills"] [B]Athletics+5 History:[/B] 4 [B]Insight: 5 Intimidate: 7 Investigate: 4 Perception: 5 Persuasion 11 Religion: 4 Stealth: 11 Survival: 5[/B][/SPOILER][/SIZE][/td][td][spoiler=Spells] [SIZE=2][B]Daily:[/B][/SIZE] [SIZE=1][B][SIZE=1][B]Divine Smite[/B][/SIZE][/B][SIZE=1] 1/1 [B]Find Steed: [/B]1/1[/SIZE][/SIZE] [B][U][SIZE=2]Memorized spells[/SIZE][/U][/B] [SIZE=1][B]1st[/B] : Shield of Faith*, Prot. frm Evil* Cure wounds, Bless, Divine Favor, Divine Smite Heroism [B]2nd:[/B] Aid*, Zone of Truth*, Protection from Poison, Shining Smite[/SIZE] [/spoiler][/td] [/TR] [/TABLE] [/SPOILER] [HR][/HR] [I]hmmm...so many options[/I] [B][COLOR=rgb(71, 85, 119)]"What are pros and cons to knocking on the gate. "Pros: [/COLOR][/B] [COLOR=rgb(71, 85, 119)][B]We aren't immediately hostile; We possibly gain entry and get embroiled in whatever is going on; We get protection by initiating the rules of Hospitality. No-one gets hurt "Cons: We give up the element of surprise; They let us in and then they ambush us They turn us away. "Sneaking in: "Pros: We have element of surprise; We gain information and get in and out without them knowing "Cons: If we get discovered, we have to fight the entire way in or out; It could be considered a declaration of war "Is there some advantage to mixed approach? Half of us drop in from above, invisibly, while the other half try to gain entry at the door? "Complication: If we get let in, the invisible ones won't have a reason to be inside. We would need to tell them the rest of the delegation is "on its way".[/B][/COLOR] [B][COLOR=rgb(71, 85, 119)]But we could have a group sneaking while the other group talks to the King. If we get ambushed and captured, we have people inside to free us. "I like that the most. Even if we get turned away, we have some people on the inside who might be able to get us in."[/COLOR][/B] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Playing the Game
Play by Post
AtG Howling Crag (5e PBP) IC
Top