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AtG Howling Crag (5e PBP) IC
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<blockquote data-quote="TaranTheWanderer" data-source="post: 9633597" data-attributes="member: 15882"><p>[SPOILER="Donnell - Mini-sheet"]</p><table style='width: 100%'><tr><td><span style="font-size: 9px"><a href="https://www.dndbeyond.com/characters/136133552" target="_blank">Donnel</a><br /> <strong>Race: </strong>Human<br /> <strong>HP: </strong>86/86 <strong>91/91<br /> AC: </strong>18/20(with shield)</span></td><td><span style="font-size: 9px"><strong><u>Buffs:</u></strong><br /> 15/15 Temp Hit Points<br /> <strong>+5HP (aid) 8/8hrs</strong><br /> Soul's help 1/1 1d8</span></td><td><strong><span style="font-size: 9px"><strong>Spell Save DC:</strong> 15/+7 </span></strong><br /> <span style="font-size: 9px"><strong>Spell Slots:<br /> <span style="font-size: 9px">1st[ ] [ ] [ ] [ ] <br /> <strong>2nd [X] [] </strong></span></strong></span></td></tr><tr><td><span style="font-size: 9px"><strong>Channel Divinity:</strong> 2/2</span></td><td><span style="font-size: 9px"><strong>Lay on Hands: </strong>30/30</span></td><td><strong><span style="font-size: 9px"><strong> Arnythyn: HP: 25/25</strong></span></strong></td></tr><tr><td>[SPOILER="Stats(saves)"]<br /> <span style="font-size: 9px"><strong>STR: </strong>13+1(+4)<br /> <strong>DEX:</strong> 16+3<strong>(+10)<br /> CON: </strong>14+2(+5)<br /> <strong>INT: </strong>10+0(<strong>+7)<br /> WIS: </strong>12+1(+4)<br /> <strong>CHA:</strong>16 +3(+6)<br /> *saves include aura</span>[/SPOILER]</td><td><span style="font-size: 9px">[SPOILER="Skills"]<br /> <strong>Athletics+5<br /> History:</strong> 4<br /> <strong>Insight: 5<br /> Intimidate: 7<br /> Investigate: 4<br /> Perception: 5<br /> Persuasion 11 <br /> Religion: 4<br /> Stealth: 11<br /> Survival: 5</strong>[/SPOILER]</span></td><td>[spoiler=Spells]<br /> <span style="font-size: 10px"><strong>Daily:</strong></span><br /> <span style="font-size: 9px"><strong><span style="font-size: 9px"><strong>Divine Smite</strong></span></strong><span style="font-size: 9px"> 1/1<br /> <strong>Find Steed: </strong>1/1</span></span><br /> <strong><u><span style="font-size: 10px">Memorized spells</span></u></strong><br /> <span style="font-size: 9px"><strong>1st</strong> : Shield of Faith*, Prot. frm Evil*<br /> Cure wounds, Bless, Divine Favor, Divine Smite<br /> Heroism<br /> <strong>2nd:</strong> Aid*, Zone of Truth*, <br /> Protection from Poison, Shining Smite</span><br /> [/spoiler]</td></tr></table><p>[/SPOILER]</p><p>[HR][/HR]</p><p>Donnell, with The Colonel in tow, had just snuck past the gates invisibly and were on the cliffside.</p><p></p><p><em>"Ideally, everyone will be asleep,"</em> someone had said telepathically in his mind.</p><p></p><p>Donnel responded, <em>"Yes, and then it's 'all clear' for everyone!"</em></p><p></p><p>A third telepathic voice, <em>"All clear? Sounds good!"</em></p><p></p><p>And just like that, he was visible. Gimlack had cast fly which had negated their invisibility.</p><p></p><p><em>"Wait. What?"</em></p><p></p><p>But it was too late, the others were on the way, flying through the treacherous gorge and Donnell was unwilling to make them wait or have them turn back lest they get seen by the sentries. To the Colonel he said,</p><p></p><p><em>"Hang on tight, we're picking up the pace"</em></p><p></p><p>With the Colonel piggy-backing, Donnel started scrambling quicker along the cold rock face. The problem was it was cold and dark. His fingers were getting numb, making it difficult to feel the holds and he couldn't see footholds very well. As he made a long reach for an outcropping, his foot slipped and he began to slide but the Colonel, levitating, grabbed Donnel's backpack and arrested his fall but the sudden jostling knocked the large, hairy spider from Donnell's shoulder and sent Kharu flying. Donnell's free hand flicked out and caught the huge hairy thing before it tumbled down into the dark abyss. All three breathed a sigh of relief when, suddenly, they heard the cry of a falcon and the familiar - but eerie - sound of Doc's otherworldly firearm.</p><p></p><p>There was no time to catch their breath, Donnell redoubled his efforts, scrambling more recklessly than before trusting, in Kharu's spell to muffle his movements as he lunged from one huge hand-hold to the next. Seeing a dim light trickle from some crack ahead, Donnell leapt sideways, and upwards, grabbing the bottom lip of the window. He let the sideways momentum of his jump carry his legs effortlessly up over the lip. Standing inside, he ran past Doc, carrying his two passengers with him.</p><p></p><p>He drew out his whip, ready to react.</p><p>***</p><p>[SPOILER="OOC"]</p><p>Just made up a reason for why the plan didn't go...as planned. And made Donnell's traverse a bit more harrowing than it actually is.</p><p></p><p>Actions: Double move brings Donnell right to the lip of the entrance.</p><p>Bonus Action: Move 30 feet forward</p><p>[SPOILER="Image of movement"][ATTACH=full]402170[/ATTACH][/SPOILER]</p><p>[/SPOILER]</p></blockquote><p></p>
[QUOTE="TaranTheWanderer, post: 9633597, member: 15882"] [SPOILER="Donnell - Mini-sheet"] [TABLE width="100%"] [TR] [td][SIZE=1][URL='https://www.dndbeyond.com/characters/136133552']Donnel[/URL] [B]Race: [/B]Human [B]HP: [/B]86/86 [B]91/91 AC: [/B]18/20(with shield)[/SIZE][/td][td][SIZE=1][B][U]Buffs:[/U][/B] 15/15 Temp Hit Points [B]+5HP (aid) 8/8hrs[/B] Soul's help 1/1 1d8[/SIZE][/td][td][B][SIZE=1][B]Spell Save DC:[/B] 15/+7 [/SIZE][/B] [SIZE=1][B]Spell Slots: [SIZE=1]1st[ ] [ ] [ ] [ ] [B]2nd [X] [] [/B][/SIZE][/B][/SIZE][/td] [/TR] [TR] [td][SIZE=1][B]Channel Divinity:[/B] 2/2[/SIZE][/td][td][SIZE=1][B]Lay on Hands: [/B]30/30[/SIZE][/td][td][B][SIZE=1][B] Arnythyn: HP: 25/25[/B][/SIZE][/B][/td] [/TR] [TR] [td][SPOILER="Stats(saves)"] [SIZE=1][B]STR: [/B]13+1(+4) [B]DEX:[/B] 16+3[B](+10) CON: [/B]14+2(+5) [B]INT: [/B]10+0([B]+7) WIS: [/B]12+1(+4) [B]CHA:[/B]16 +3(+6) *saves include aura[/SIZE][/SPOILER][/td][td][SIZE=1][SPOILER="Skills"] [B]Athletics+5 History:[/B] 4 [B]Insight: 5 Intimidate: 7 Investigate: 4 Perception: 5 Persuasion 11 Religion: 4 Stealth: 11 Survival: 5[/B][/SPOILER][/SIZE][/td][td][spoiler=Spells] [SIZE=2][B]Daily:[/B][/SIZE] [SIZE=1][B][SIZE=1][B]Divine Smite[/B][/SIZE][/B][SIZE=1] 1/1 [B]Find Steed: [/B]1/1[/SIZE][/SIZE] [B][U][SIZE=2]Memorized spells[/SIZE][/U][/B] [SIZE=1][B]1st[/B] : Shield of Faith*, Prot. frm Evil* Cure wounds, Bless, Divine Favor, Divine Smite Heroism [B]2nd:[/B] Aid*, Zone of Truth*, Protection from Poison, Shining Smite[/SIZE] [/spoiler][/td] [/TR] [/TABLE] [/SPOILER] [HR][/HR] Donnell, with The Colonel in tow, had just snuck past the gates invisibly and were on the cliffside. [I]"Ideally, everyone will be asleep,"[/I] someone had said telepathically in his mind. Donnel responded, [I]"Yes, and then it's 'all clear' for everyone!"[/I] A third telepathic voice, [I]"All clear? Sounds good!"[/I] And just like that, he was visible. Gimlack had cast fly which had negated their invisibility. [I]"Wait. What?"[/I] But it was too late, the others were on the way, flying through the treacherous gorge and Donnell was unwilling to make them wait or have them turn back lest they get seen by the sentries. To the Colonel he said, [I]"Hang on tight, we're picking up the pace"[/I] With the Colonel piggy-backing, Donnel started scrambling quicker along the cold rock face. The problem was it was cold and dark. His fingers were getting numb, making it difficult to feel the holds and he couldn't see footholds very well. As he made a long reach for an outcropping, his foot slipped and he began to slide but the Colonel, levitating, grabbed Donnel's backpack and arrested his fall but the sudden jostling knocked the large, hairy spider from Donnell's shoulder and sent Kharu flying. Donnell's free hand flicked out and caught the huge hairy thing before it tumbled down into the dark abyss. All three breathed a sigh of relief when, suddenly, they heard the cry of a falcon and the familiar - but eerie - sound of Doc's otherworldly firearm. There was no time to catch their breath, Donnell redoubled his efforts, scrambling more recklessly than before trusting, in Kharu's spell to muffle his movements as he lunged from one huge hand-hold to the next. Seeing a dim light trickle from some crack ahead, Donnell leapt sideways, and upwards, grabbing the bottom lip of the window. He let the sideways momentum of his jump carry his legs effortlessly up over the lip. Standing inside, he ran past Doc, carrying his two passengers with him. He drew out his whip, ready to react. *** [SPOILER="OOC"] Just made up a reason for why the plan didn't go...as planned. And made Donnell's traverse a bit more harrowing than it actually is. Actions: Double move brings Donnell right to the lip of the entrance. Bonus Action: Move 30 feet forward [SPOILER="Image of movement"][ATTACH type="full" alt="donnell movement.jpg"]402170[/ATTACH][/SPOILER] [/SPOILER] [/QUOTE]
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