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Athanatos - A Transhumanist Fantasy Setting
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<blockquote data-quote="Jürgen Hubert" data-source="post: 1978762" data-attributes="member: 7177"><p>I had thought of that too, but I want to make this d20. And <em>this</em> means that I will have to leave the attributes mostly as they are, or else attribute generation will get seriously out of whack. Thus, the physical attributes must still count for something, and I will define them as the general ability to interact with the physical world when inhabiting a body. Constitution influences Vitality Points. Dexterity is the fine control. The attribute I am still having problems with is Strength, but I will think of something...</p><p></p><p>On the other hand, the mental attributes will also be very important, as they take the place of the physical ones in Astral Space - which is not the one from the standard D&D cosmology, but a parallel realm where the souls can float free (and are highly vulnerable, too). I'm not sure yet what kinds of mechanics I will use there, but the following setup is a start: Astral Str = Cha, Astral Dex = Int, Astral Con = Wis.</p><p></p><p></p><p></p><p>Several reasons:</p><p></p><p>- Cost: The better bodies cost <em>much</em> more money.</p><p>- Customs: It is bad form to go to social occasions in a full metal body.</p><p>- The Law: The <em>really</em> good stuff is likely restricted to the military.</p><p></p><p>Note that I will likely <em>not</em> use standard golems for these rules. Instead, I will likely adapt some modified version of the Mecha d20 rules that allow you to custom-build bodies - both biological and golem bodies. And since I don't plan to use the standard hit point rules, all these bodies are still fairly vulnerable if they don't have a competent soul inhabiting them...</p><p></p><p></p><p></p><p>Sounds like a lot of paperwork to be. Frankly, it will be complicated enough just keeping track of all the bodies with the <em>normal</em> rules. Besides, one of the basic ideas of this setting <em>is</em> that the soul is something separate from the body...</p></blockquote><p></p>
[QUOTE="Jürgen Hubert, post: 1978762, member: 7177"] I had thought of that too, but I want to make this d20. And [i]this[/i] means that I will have to leave the attributes mostly as they are, or else attribute generation will get seriously out of whack. Thus, the physical attributes must still count for something, and I will define them as the general ability to interact with the physical world when inhabiting a body. Constitution influences Vitality Points. Dexterity is the fine control. The attribute I am still having problems with is Strength, but I will think of something... On the other hand, the mental attributes will also be very important, as they take the place of the physical ones in Astral Space - which is not the one from the standard D&D cosmology, but a parallel realm where the souls can float free (and are highly vulnerable, too). I'm not sure yet what kinds of mechanics I will use there, but the following setup is a start: Astral Str = Cha, Astral Dex = Int, Astral Con = Wis. Several reasons: - Cost: The better bodies cost [i]much[/i] more money. - Customs: It is bad form to go to social occasions in a full metal body. - The Law: The [i]really[/i] good stuff is likely restricted to the military. Note that I will likely [i]not[/i] use standard golems for these rules. Instead, I will likely adapt some modified version of the Mecha d20 rules that allow you to custom-build bodies - both biological and golem bodies. And since I don't plan to use the standard hit point rules, all these bodies are still fairly vulnerable if they don't have a competent soul inhabiting them... Sounds like a lot of paperwork to be. Frankly, it will be complicated enough just keeping track of all the bodies with the [i]normal[/i] rules. Besides, one of the basic ideas of this setting [i]is[/i] that the soul is something separate from the body... [/QUOTE]
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