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Athanatos - A Transhumanist Fantasy Setting
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<blockquote data-quote="Dr. Strangemonkey" data-source="post: 1978897" data-attributes="member: 6533"><p>Looks cooler than Urbis.</p><p></p><p>Strength is easy. You can map it to the mental construction of muscle memory conceptually, but practically you say that strength is a measure of your soul's ability to move nerve clusters, artificial or biological. As a result Strength scores determine what size of golem you are capable of mastering.</p><p></p><p>All the physical attributes become the pool you build your golems off of. At maximum effeciency you should have a construct that is mapped directly to your scores, but you can fudge them around if you are willing to take on some ineffeciencies. IE, choosing a bigger construct than you are normally capable of piloting and taking a hit to dex even as you go up in strength.</p><p></p><p>Voila, instant justification for attribute trade offs and size to strength mapping.</p><p></p><p>I would disagree with the size=HP idea, it seems to throw off game balance and probably doesn't reflect the idea of an intelligence holding onto a body through sheer experience and skill even as physical damage is done that is a staple of most genres dealing with this concept. Though there should be some real game reflection of the durability and toughness of the construct. It also just seems counterintuitive to me that size would map directly to survivability. All too many big things in our world are fairly delicate in terms of functionality. </p><p></p><p>Other ideas, hmmm.</p><p></p><p>I like the idea that Daimons are better at 'physical' attributes than humans as their intelligences were crafted for the post-human construct based world and that humans are actually better at magic since they more or less evolved/developed it and have been living in a magical world for far longer than the Daimons have.</p><p></p><p>Would also be interesting to have age of soul as a starting characteristic. I'm not certain how you would balance it, but it would be a really cool new twist.</p><p></p><p>Illusion magic becomes much more impressive as people develop increased understanding of the relationship between sense and the soul. </p><p></p><p>You could run a whole memory economy sort of thing. Where truly lethal combat involves crippling souls with so many horrific, if false, memories that they become incapable of coherent action.</p><p></p><p>It would stand as an interesting justification for bringing in an Akashic like skill/memory manipulating class. Or a sort of false cleric who can simulate the effects of divine magic save only in relationship to the world of the disembodied. Who through their powerful new levels of soul manipulation could prove to be a real threat to the world devourer.</p><p></p><p>There should be a sort of very basic set of classes, along the lines of racial classes as developed by say AU or UA, that represents people who become very specialized in utilizing certain types of bodies. </p><p></p><p>The Monk becomes a sort of ultra specialized body pilot, where the false cleric class above becomes their contemplative Ki user counterpart. OOOOOO!</p><p></p><p>Ki power becomes soul power! I like it!</p><p></p><p>If you wanted to keep the arcane user has armor issues balance point, you could specify that arcane users have to have a certain amount of 'meat' to work with in order to pull off magic at the highest levels of effectiveness.</p><p></p><p>You might actually have an order of druids that has totally eschewed meat as a means of showing the utmost preservational respect for nature. Which, ironically, functions more on the presence of proto soul energy in the world around the druid user than on the innate soul energy of the druid his or her self.</p><p></p><p>Problems:</p><p></p><p>It's kind of hard for me to figure out a hook for bards in this setting.</p><p></p><p>Thieves are going to have trouble with the backstab ability, something will have to be adjusted there.</p><p></p><p>Druid energy comes from proto-soul, Clerical from soul eater, Ki comes from high soul energy, where does arcane fit into that? Could it be that it comes from sort of medium or grounded soul energy? Thus the need for meat, and the ability of arcane energy users to move through dimensions more easily? Also ironically the Arcane users ability to shield and manipulate the soul as a whole where the Ki user can only muck around with the internal components?</p><p></p><p>To fit this scheme or something similar some weird justifications are going to have to be made for Barbarian abilities. I can see them as either a sort of modified intuitive/enraged version of the Monk user or you could work druids up as master organic body users through their study of meat and matter and Barbarians as the sort of more practical and basic appliers of that art with the martial focus of the warrior.</p><p></p><p>I would argue that Paladins would work, but since they utilize divine energy they would have to be related to the star entity. And that would likely involve some weird alignment dancing, but it would be appropriate to the polarizing and crazifying aspect of the star creature.</p></blockquote><p></p>
[QUOTE="Dr. Strangemonkey, post: 1978897, member: 6533"] Looks cooler than Urbis. Strength is easy. You can map it to the mental construction of muscle memory conceptually, but practically you say that strength is a measure of your soul's ability to move nerve clusters, artificial or biological. As a result Strength scores determine what size of golem you are capable of mastering. All the physical attributes become the pool you build your golems off of. At maximum effeciency you should have a construct that is mapped directly to your scores, but you can fudge them around if you are willing to take on some ineffeciencies. IE, choosing a bigger construct than you are normally capable of piloting and taking a hit to dex even as you go up in strength. Voila, instant justification for attribute trade offs and size to strength mapping. I would disagree with the size=HP idea, it seems to throw off game balance and probably doesn't reflect the idea of an intelligence holding onto a body through sheer experience and skill even as physical damage is done that is a staple of most genres dealing with this concept. Though there should be some real game reflection of the durability and toughness of the construct. It also just seems counterintuitive to me that size would map directly to survivability. All too many big things in our world are fairly delicate in terms of functionality. Other ideas, hmmm. I like the idea that Daimons are better at 'physical' attributes than humans as their intelligences were crafted for the post-human construct based world and that humans are actually better at magic since they more or less evolved/developed it and have been living in a magical world for far longer than the Daimons have. Would also be interesting to have age of soul as a starting characteristic. I'm not certain how you would balance it, but it would be a really cool new twist. Illusion magic becomes much more impressive as people develop increased understanding of the relationship between sense and the soul. You could run a whole memory economy sort of thing. Where truly lethal combat involves crippling souls with so many horrific, if false, memories that they become incapable of coherent action. It would stand as an interesting justification for bringing in an Akashic like skill/memory manipulating class. Or a sort of false cleric who can simulate the effects of divine magic save only in relationship to the world of the disembodied. Who through their powerful new levels of soul manipulation could prove to be a real threat to the world devourer. There should be a sort of very basic set of classes, along the lines of racial classes as developed by say AU or UA, that represents people who become very specialized in utilizing certain types of bodies. The Monk becomes a sort of ultra specialized body pilot, where the false cleric class above becomes their contemplative Ki user counterpart. OOOOOO! Ki power becomes soul power! I like it! If you wanted to keep the arcane user has armor issues balance point, you could specify that arcane users have to have a certain amount of 'meat' to work with in order to pull off magic at the highest levels of effectiveness. You might actually have an order of druids that has totally eschewed meat as a means of showing the utmost preservational respect for nature. Which, ironically, functions more on the presence of proto soul energy in the world around the druid user than on the innate soul energy of the druid his or her self. Problems: It's kind of hard for me to figure out a hook for bards in this setting. Thieves are going to have trouble with the backstab ability, something will have to be adjusted there. Druid energy comes from proto-soul, Clerical from soul eater, Ki comes from high soul energy, where does arcane fit into that? Could it be that it comes from sort of medium or grounded soul energy? Thus the need for meat, and the ability of arcane energy users to move through dimensions more easily? Also ironically the Arcane users ability to shield and manipulate the soul as a whole where the Ki user can only muck around with the internal components? To fit this scheme or something similar some weird justifications are going to have to be made for Barbarian abilities. I can see them as either a sort of modified intuitive/enraged version of the Monk user or you could work druids up as master organic body users through their study of meat and matter and Barbarians as the sort of more practical and basic appliers of that art with the martial focus of the warrior. I would argue that Paladins would work, but since they utilize divine energy they would have to be related to the star entity. And that would likely involve some weird alignment dancing, but it would be appropriate to the polarizing and crazifying aspect of the star creature. [/QUOTE]
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