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Athanatos - A Transhumanist Fantasy Setting
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<blockquote data-quote="Jürgen Hubert" data-source="post: 1979139" data-attributes="member: 7177"><p>I wonder how I should interpret that comment... <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p></p><p></p><p>Perhaps the Character Strength should be interpreted as the ability to use the body's strength <em>efficiently</em> - you can still use a body that's much stronger than you are, but this will result in penalties to skills, to hit tolls, and so on...</p><p></p><p>This will also help to create the "clumsy giant syndrome" frequently seen in movies and cartoons - big and strong characters do a lot of damage, but are less likely to hit than smaller and agile ones. Compare that with D&D giants, who almost always hit!</p><p></p><p></p><p></p><p>Interesting, but I'd like to keep the math at a minimum...</p><p></p><p></p><p></p><p>Well, it's not automatic. Still, a big slab of iron (to pick one example) will withstand a lot more damage than a small one, and in general, larger golems will endure more punishment than a small one. But this is independent of vitality points.</p><p></p><p></p><p></p><p>I have to think about that...</p><p></p><p></p><p></p><p>Perhaps the ability to manage the physical world (=physical attributes) becomes weaker as the soul ages, just as the soul itself becomes stronger (=mental attributes)?</p><p></p><p></p><p></p><p>I'll have to think about that. But I'm not too eager to make manipulation of memories too easy, as that might have weird effects on experience points and level.</p><p></p><p></p><p></p><p>For aesthetic reasons, I want to stick to the basic classes as much as possible. But there will certainly a place for more specialized feats and prestige classes...</p><p></p><p></p><p></p><p>I had thought of limiting druids to inhabiting the bodies of natural plants and animals only - no constructs, alchemical chimera, etc. And even in those cases, it is more of a symbiosis than an usurpation of the body. This will give the druid some better abilities while in these bodies, however, since they can also use the instincts of the animal...</p><p></p><p></p><p></p><p>Well, there are plenty of biological bodies left, which <em>can</em> be backstabbed. Most humans will prefer to remain in humanoid bodies, since that's what "feels" the most comfortable to them. Golem bodies feel relatively "numb" to them.</p><p></p><p>I'll need some time to think all those other points you mentioned through...</p></blockquote><p></p>
[QUOTE="Jürgen Hubert, post: 1979139, member: 7177"] I wonder how I should interpret that comment... ;) Perhaps the Character Strength should be interpreted as the ability to use the body's strength [i]efficiently[/i] - you can still use a body that's much stronger than you are, but this will result in penalties to skills, to hit tolls, and so on... This will also help to create the "clumsy giant syndrome" frequently seen in movies and cartoons - big and strong characters do a lot of damage, but are less likely to hit than smaller and agile ones. Compare that with D&D giants, who almost always hit! Interesting, but I'd like to keep the math at a minimum... Well, it's not automatic. Still, a big slab of iron (to pick one example) will withstand a lot more damage than a small one, and in general, larger golems will endure more punishment than a small one. But this is independent of vitality points. I have to think about that... Perhaps the ability to manage the physical world (=physical attributes) becomes weaker as the soul ages, just as the soul itself becomes stronger (=mental attributes)? I'll have to think about that. But I'm not too eager to make manipulation of memories too easy, as that might have weird effects on experience points and level. For aesthetic reasons, I want to stick to the basic classes as much as possible. But there will certainly a place for more specialized feats and prestige classes... I had thought of limiting druids to inhabiting the bodies of natural plants and animals only - no constructs, alchemical chimera, etc. And even in those cases, it is more of a symbiosis than an usurpation of the body. This will give the druid some better abilities while in these bodies, however, since they can also use the instincts of the animal... Well, there are plenty of biological bodies left, which [i]can[/i] be backstabbed. Most humans will prefer to remain in humanoid bodies, since that's what "feels" the most comfortable to them. Golem bodies feel relatively "numb" to them. I'll need some time to think all those other points you mentioned through... [/QUOTE]
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