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Atheism in DnD Campaigns
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<blockquote data-quote="Nifft" data-source="post: 898879" data-attributes="member: 6562"><p>A theory with no practical implications is "merely mincing" and "an exercise in semantics". If you can test and use the results of a theory, it ain't mere anything.</p><p></p><p>Some examples for the weak of imagination:</p><p></p><p>THEORY: "The Gods are not true entities, they are the collective unconscious of all living beings, powered and controlled by their worshippers."</p><p>IMPLICATION: You can kill a god by killing the idea of the god in its worshippers. Alternately, you can "poison" a god by changing its worshippers' mental gestalt. Perhaps you can <em>become</em> a god by gaining enough worshippers.</p><p></p><p>THEORY: "There is a power beyond the gods from which they draw their strength. This entity is the True God."</p><p>IMPLICATION: You can kill a god by convincing the Entity that it needs killin'. Alternately, you can <em>become</em> a god by somehow getting power from the Entity.</p><p></p><p>THEORY: "The gods are mere Celestials -- powerful and immortal, but no more justified in their agendas than the Arch-Fiends they oppose."</p><p>IMPLICATION: Demon and devil worshippers get to draw "Divine" power just like god worshippers. What if the entity you thought was a Good god turned out to be an Evil (but very calculating) fiend? As above, it yeilds a path to becoming a god, too.</p><p></p><p>Each of these questions the nature of divinity. Not the fact of the gods' existance or power -- that's just silly -- but whether they deserve to be defined as "the creative source of man and the world who transcends yet is immanent in the world" (from Merriam-Webster's definition of <em>theism</em>).</p><p></p><p> -- Nifft</p></blockquote><p></p>
[QUOTE="Nifft, post: 898879, member: 6562"] A theory with no practical implications is "merely mincing" and "an exercise in semantics". If you can test and use the results of a theory, it ain't mere anything. Some examples for the weak of imagination: THEORY: "The Gods are not true entities, they are the collective unconscious of all living beings, powered and controlled by their worshippers." IMPLICATION: You can kill a god by killing the idea of the god in its worshippers. Alternately, you can "poison" a god by changing its worshippers' mental gestalt. Perhaps you can [i]become[/i] a god by gaining enough worshippers. THEORY: "There is a power beyond the gods from which they draw their strength. This entity is the True God." IMPLICATION: You can kill a god by convincing the Entity that it needs killin'. Alternately, you can [i]become[/i] a god by somehow getting power from the Entity. THEORY: "The gods are mere Celestials -- powerful and immortal, but no more justified in their agendas than the Arch-Fiends they oppose." IMPLICATION: Demon and devil worshippers get to draw "Divine" power just like god worshippers. What if the entity you thought was a Good god turned out to be an Evil (but very calculating) fiend? As above, it yeilds a path to becoming a god, too. Each of these questions the nature of divinity. Not the fact of the gods' existance or power -- that's just silly -- but whether they deserve to be defined as "the creative source of man and the world who transcends yet is immanent in the world" (from Merriam-Webster's definition of [i]theism[/i]). -- Nifft [/QUOTE]
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