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Atheism in DnD Campaigns
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<blockquote data-quote="Tratyn Runewind" data-source="post: 901474" data-attributes="member: 685"><p>Hello, </p><p></p><p>Ah, this is reminding me of one of my favorite classic campaign worlds, Birthright. The elves there were, after a fashion, atheists, having no organized religion and no clerics. They were magically powerful, and knew of the existence of outer-planar Powers, of course. But to bind oneself to their service, merely for the sake of some spell-casting power? Such debasement is a thing for goblins and orogs, not for a race steeped in the ancient arcane might of the elves...</p><p></p><p></p><p></p><p>As I understand it, the "stats" given for gods in the various editions of D&D never represented a god's full power, but only the power of material "avatars" they could create, which were limited in power for reasons that were never more than vaguely specified. I've had only limited peeks into the 3e DDG, so I'm not sure how true that still is. The best D&D treatment of the matter I've seen was in the BD&D Immortals rules, where even the lowest-level Immortals ("gods") had essentially unlimited spellcasting, freedom from various mortal limitations, the ability to crank their stats far out of mortal ranges, and so forth; but could create mortal "avatars" for use on the Prime Plane, where most interference in their "true" forms was prohibited by mutual agreement, enforced by leaders of the "Spheres" among which they were divided. </p><p></p><p>Hope this helps! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Tratyn Runewind, post: 901474, member: 685"] Hello, Ah, this is reminding me of one of my favorite classic campaign worlds, Birthright. The elves there were, after a fashion, atheists, having no organized religion and no clerics. They were magically powerful, and knew of the existence of outer-planar Powers, of course. But to bind oneself to their service, merely for the sake of some spell-casting power? Such debasement is a thing for goblins and orogs, not for a race steeped in the ancient arcane might of the elves... As I understand it, the "stats" given for gods in the various editions of D&D never represented a god's full power, but only the power of material "avatars" they could create, which were limited in power for reasons that were never more than vaguely specified. I've had only limited peeks into the 3e DDG, so I'm not sure how true that still is. The best D&D treatment of the matter I've seen was in the BD&D Immortals rules, where even the lowest-level Immortals ("gods") had essentially unlimited spellcasting, freedom from various mortal limitations, the ability to crank their stats far out of mortal ranges, and so forth; but could create mortal "avatars" for use on the Prime Plane, where most interference in their "true" forms was prohibited by mutual agreement, enforced by leaders of the "Spheres" among which they were divided. Hope this helps! :) [/QUOTE]
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