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Atheism in DnD Campaigns
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<blockquote data-quote="s/LaSH" data-source="post: 901815" data-attributes="member: 6929"><p>Well, where does Whizbhang think his power comes from? Does he talk about gods as he does his work? If he's that strong, he may well have encountered things of divine nature, or just done enough research to confirm the fact that magic itself has a controlling God.</p><p></p><p>Furthermore, are the workers going to treat Whizbhang as another worker, or as something mysterious and terrible that happens to be walking amongst them? And why aren't there clerics and druids on-site lending a helping prayer?</p><p></p><p>The point: that high-level adventurers will often be mistaken for gods of one kind or another. People who grew up with them will go, 'Oh yeah, that's Whizbhang, he wet his bed when he was 8,' and thus be rather blase about it, but by the same coin they'll share Whizbhang's experiences with the divine, they'll just think gods are more powerful. People who don't know adventurers will be a little in awe of them. Wouldn't you?</p><p></p><p>---</p><p></p><p>The Immortals rules - those were great. To memory, an Initiate-level immortal has 500 power points. Wish costs 20. Regeneration rate can be rather high depending on elemental alignment. Powerful much? Methinks not. Initiates probably don't even have most of their ability scores above 20! These immortals are all ascendant heroes of one age or another. Somethign to bear in mind.</p></blockquote><p></p>
[QUOTE="s/LaSH, post: 901815, member: 6929"] Well, where does Whizbhang think his power comes from? Does he talk about gods as he does his work? If he's that strong, he may well have encountered things of divine nature, or just done enough research to confirm the fact that magic itself has a controlling God. Furthermore, are the workers going to treat Whizbhang as another worker, or as something mysterious and terrible that happens to be walking amongst them? And why aren't there clerics and druids on-site lending a helping prayer? The point: that high-level adventurers will often be mistaken for gods of one kind or another. People who grew up with them will go, 'Oh yeah, that's Whizbhang, he wet his bed when he was 8,' and thus be rather blase about it, but by the same coin they'll share Whizbhang's experiences with the divine, they'll just think gods are more powerful. People who don't know adventurers will be a little in awe of them. Wouldn't you? --- The Immortals rules - those were great. To memory, an Initiate-level immortal has 500 power points. Wish costs 20. Regeneration rate can be rather high depending on elemental alignment. Powerful much? Methinks not. Initiates probably don't even have most of their ability scores above 20! These immortals are all ascendant heroes of one age or another. Somethign to bear in mind. [/QUOTE]
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