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Atheism in DnD Campaigns
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<blockquote data-quote="Humanophile" data-source="post: 903456" data-attributes="member: 1049"><p>I think you're overestimating humanoids in general. Remember, we're speaking as (I would assume) an educated, comfortable segment of society. Someone else pointed out the other, intangible benefits of religion, and society would have to advance far beyond D&D standard before other sources could take up slack. "Humanoidism" is a luxury POV for the upper classes, even though ironically it serves the tangible and "fuzzy" (e.g. education, social mobility, etc.) needs of the lower classes better than your average theocracy. Granted, it has the potential to be a popular viewpoint for PC's and those they usually deal with, but that should be dealt with on a character-by character basis. Similar to real life, a highly religious character and a human(oid)ist may find themselves unable to work together, or may become the best of friends.</p><p></p><p></p><p></p><p>That's why I allowed for the theoretical possibility. As a matter of fact, that's a good analogy for what I was thinking. Some clever, educated person who thinks too much probably would concieve of an unaccessable "overgod" who actually embodies perfection a'la YHVH. It's something highly likely to be discussed in intellectual circles, in fact. However, as far as I'm aware, even after thinking of that idea, the Greeks failed to abandon belief or worship in their "lower", more "flawed" gods as a result. They didn't even redifine divinity for them. So while I see your point, it doesn't touch on why D&D characters should be using concepts and ideas based on a culture that has no existence or parallel to them. (Caveat: if such historical precedent has been set, all bets go out the window, but it would require specific attention to the hows and whys of this movement, and I'm hard pressed to see it developing in a traditional D&D game. It would require something akin to the world being totally cut off from the outer planes for an extended period for these abstract ideas to take proper root.)</p></blockquote><p></p>
[QUOTE="Humanophile, post: 903456, member: 1049"] I think you're overestimating humanoids in general. Remember, we're speaking as (I would assume) an educated, comfortable segment of society. Someone else pointed out the other, intangible benefits of religion, and society would have to advance far beyond D&D standard before other sources could take up slack. "Humanoidism" is a luxury POV for the upper classes, even though ironically it serves the tangible and "fuzzy" (e.g. education, social mobility, etc.) needs of the lower classes better than your average theocracy. Granted, it has the potential to be a popular viewpoint for PC's and those they usually deal with, but that should be dealt with on a character-by character basis. Similar to real life, a highly religious character and a human(oid)ist may find themselves unable to work together, or may become the best of friends. That's why I allowed for the theoretical possibility. As a matter of fact, that's a good analogy for what I was thinking. Some clever, educated person who thinks too much probably would concieve of an unaccessable "overgod" who actually embodies perfection a'la YHVH. It's something highly likely to be discussed in intellectual circles, in fact. However, as far as I'm aware, even after thinking of that idea, the Greeks failed to abandon belief or worship in their "lower", more "flawed" gods as a result. They didn't even redifine divinity for them. So while I see your point, it doesn't touch on why D&D characters should be using concepts and ideas based on a culture that has no existence or parallel to them. (Caveat: if such historical precedent has been set, all bets go out the window, but it would require specific attention to the hows and whys of this movement, and I'm hard pressed to see it developing in a traditional D&D game. It would require something akin to the world being totally cut off from the outer planes for an extended period for these abstract ideas to take proper root.) [/QUOTE]
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