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Atheism in DnD Campaigns
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<blockquote data-quote="Kanegrundar" data-source="post: 903800" data-attributes="member: 3913"><p>It all depends on how you want to play it out. IMC the gods draw their power from worship, so it's a constant struggle for souls. If the gods end up destroying the world, they lose their power base and cease to be. (Although the idea of wiping out the world and using the last bit of their power to create life in the hopes that the new beings will worship them is interesting, but not the way I want the campaign to go.) The gods vie for souls left and right in order to get a leg up. The pantheon is set up in such a way that each god feel's like there can only be one, and the last one standing wins. Each god, even those allied to the causes of good, are always trying to one up the other in order to ensure their place as the last. It makes for some interesting conflicts. The gods appear, give quests (only at higher levels where the heroes have proven themselves) and hope that in the event of quest's completion the power shifts more in their favor. The PC's however, don't realize this power struggle and simply think that good gods are fighting only for good and so forth. So, you see, just because gods appear doesn't automatically lead to the world turning into slag.</p><p></p><p>Kane</p></blockquote><p></p>
[QUOTE="Kanegrundar, post: 903800, member: 3913"] It all depends on how you want to play it out. IMC the gods draw their power from worship, so it's a constant struggle for souls. If the gods end up destroying the world, they lose their power base and cease to be. (Although the idea of wiping out the world and using the last bit of their power to create life in the hopes that the new beings will worship them is interesting, but not the way I want the campaign to go.) The gods vie for souls left and right in order to get a leg up. The pantheon is set up in such a way that each god feel's like there can only be one, and the last one standing wins. Each god, even those allied to the causes of good, are always trying to one up the other in order to ensure their place as the last. It makes for some interesting conflicts. The gods appear, give quests (only at higher levels where the heroes have proven themselves) and hope that in the event of quest's completion the power shifts more in their favor. The PC's however, don't realize this power struggle and simply think that good gods are fighting only for good and so forth. So, you see, just because gods appear doesn't automatically lead to the world turning into slag. Kane [/QUOTE]
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