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<blockquote data-quote="Remathilis" data-source="post: 6691568" data-attributes="member: 7635"><p>By setting:</p><p></p><p>Toril, Oerth, and Krynn: kinda hard, as the gods are active on those worlds. Certainly hard to deny, but it might be possible to refuse to worship any. Realms deities have walked the earth, Oerth has a demi-god as a ruler of a nation, and Krynn is famous for its deities being very controlling of divine (and arcane) magic. </p><p></p><p>Mystara doesn't have gods, they have Immortals, who are power entities, but have a very different relationship with mortals. Some are worshipped like Gods, others aren't. Churches do not necessarily worship immortals, and there is no penalty for worshiping, not worshipping, or even changing religions. In essence, they CAN be worshiped, but they don't need to be. </p><p></p><p>Athas has no Gods, least none still around. </p><p></p><p>Eberron deities are remote, and there are a variety of faiths that aren't tied to Gods. In fact, clerics don't lose spell access for misbehaving either.</p><p></p><p>Ravenloft deities are also remote, if they even exist at all. There are whole domains (Lamordia for example) where the idea of religion is scoffed on.</p><p></p><p>Planescape has a faction (the Athar) who don't believe the Gods are real Gods; powerful entities sure, but not real gods. Believers of the Source (another faction) believe we can all become Gods one day. </p><p></p><p>Don't know enough about Birthright. Sorry. </p><p></p><p>So on a lot of D&D worlds, you can get away with non-belief, if not outright disbelief.</p></blockquote><p></p>
[QUOTE="Remathilis, post: 6691568, member: 7635"] By setting: Toril, Oerth, and Krynn: kinda hard, as the gods are active on those worlds. Certainly hard to deny, but it might be possible to refuse to worship any. Realms deities have walked the earth, Oerth has a demi-god as a ruler of a nation, and Krynn is famous for its deities being very controlling of divine (and arcane) magic. Mystara doesn't have gods, they have Immortals, who are power entities, but have a very different relationship with mortals. Some are worshipped like Gods, others aren't. Churches do not necessarily worship immortals, and there is no penalty for worshiping, not worshipping, or even changing religions. In essence, they CAN be worshiped, but they don't need to be. Athas has no Gods, least none still around. Eberron deities are remote, and there are a variety of faiths that aren't tied to Gods. In fact, clerics don't lose spell access for misbehaving either. Ravenloft deities are also remote, if they even exist at all. There are whole domains (Lamordia for example) where the idea of religion is scoffed on. Planescape has a faction (the Athar) who don't believe the Gods are real Gods; powerful entities sure, but not real gods. Believers of the Source (another faction) believe we can all become Gods one day. Don't know enough about Birthright. Sorry. So on a lot of D&D worlds, you can get away with non-belief, if not outright disbelief. [/QUOTE]
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