Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
Atheism in DnD
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="mlund" data-source="post: 6692262" data-attributes="member: 50304"><p>That's backwards. There's a barrier of credibility that <strong>skepticism</strong> needs to overcome in this case. It is <strong>not</strong> uncommon knowledge in the base D&D setting that A.) "magic" is real and B.) divine and arcane casters claim their powers are distinct. The clerics of a slew of competing gods assert that their deities are actually gods and provide repeatable supernatural phenomena. Visit any trade city in on Oerth or the Realms and this is painfully obvious. On the other hand, the counter-claim lacks evidence and most attempts to disprove divinity can or have been systematically debunked. One would require a remarkably heavy emotional ax to grind to embrace the denialist position in such a case.</p><p></p><p></p><p></p><p>It's not "trust in intellectual authority," it's trust in repeatable phenomena - historical evidence. Attempts to undermine the credibility of witnesses is a time-honored tradition, but in such a setting you're basically alleging a truly grand and sweeping conspiracy to falsify evidence that transcends all animosity between cultures, religions, races, governments, and time-periods and has somehow wiped out all evidence of any cynic or skeptic who could employ the same known means to provide contrary evidence or prove a logical contradiction.</p><p></p><p></p><p></p><p>We can't have it both ways with the ignorance of peasants. If we take the realistic medieval example, the overwhelming population are illiterate peons (not even burghers) and have the same cause to question most physical places and historical figures that were part of their physical reality. They also historically heeded the more learned religious authority of their time and regarded those asserting contrary views as deluded or wicked. But then there's the obvious fantasy element in D&D. Even the lowly villagers and manor serfs, outside of an ultra-low-magic setting, believe in divine and arcane magics. With all evidence in the affirmative and no evidence to the contrary, they have no rational basis for disbelief in what the religious authorities tell them about the existence of gods. The religious authorities can perform actual magic. The only explanation would be charlatanism, and with outside collaboration the only explanation there would be conspiracy or mass delusion on the part of so many others. They are essentially asserting that "everyone else is out to trick me," or "I'm the only sane man," without any basis in evidence. There we've pretty much got paranoid delusion in a nutshell.</p><p></p><p>If I tell the peasantry, "There are no gods. Pay no attention to the clerics over there casting spells. It's all fakery," without anything to back it up but cynicism then they are, almost uniformly, going to regard me as a lunatic - and rightly so, considering the merit of my argument.</p><p></p><p>However, if you get to a level far enough removed from peasantry to be worldly (as adventurers almost invariably are/become unless they stay stuck in a "hopeless farmboy" or "ignorant barbarian" trope for the rest of their lives), you could entertain more complicated arguments. The only problem is then you'd also be at a level to be more closely exposed to the means at which such theories can be easily tested and disproven. Heck, by mid-tier adventurers can see for themselves and conduct their own experiments.</p><p></p><p>Pure disbelief in the disposition of souls and the reality of deities in the Core D&D setting is requires a level of ignorance beneath that of a civilized peasant or some sort of delusion. Setting changes can obviously shift that, but they typically require playing around with what magic can do in the setting with regards to extra-planar travel and communication. <strong>Hence my original point:</strong> It is far more rational to posit a moral or philosophical stance that the "gods" are real entities that pretend at Divinity - limited / flawed / transient beings that don't deserve the title though they need / crave worship.</p></blockquote><p></p>
[QUOTE="mlund, post: 6692262, member: 50304"] That's backwards. There's a barrier of credibility that [B]skepticism[/B] needs to overcome in this case. It is [B]not[/B] uncommon knowledge in the base D&D setting that A.) "magic" is real and B.) divine and arcane casters claim their powers are distinct. The clerics of a slew of competing gods assert that their deities are actually gods and provide repeatable supernatural phenomena. Visit any trade city in on Oerth or the Realms and this is painfully obvious. On the other hand, the counter-claim lacks evidence and most attempts to disprove divinity can or have been systematically debunked. One would require a remarkably heavy emotional ax to grind to embrace the denialist position in such a case. It's not "trust in intellectual authority," it's trust in repeatable phenomena - historical evidence. Attempts to undermine the credibility of witnesses is a time-honored tradition, but in such a setting you're basically alleging a truly grand and sweeping conspiracy to falsify evidence that transcends all animosity between cultures, religions, races, governments, and time-periods and has somehow wiped out all evidence of any cynic or skeptic who could employ the same known means to provide contrary evidence or prove a logical contradiction. We can't have it both ways with the ignorance of peasants. If we take the realistic medieval example, the overwhelming population are illiterate peons (not even burghers) and have the same cause to question most physical places and historical figures that were part of their physical reality. They also historically heeded the more learned religious authority of their time and regarded those asserting contrary views as deluded or wicked. But then there's the obvious fantasy element in D&D. Even the lowly villagers and manor serfs, outside of an ultra-low-magic setting, believe in divine and arcane magics. With all evidence in the affirmative and no evidence to the contrary, they have no rational basis for disbelief in what the religious authorities tell them about the existence of gods. The religious authorities can perform actual magic. The only explanation would be charlatanism, and with outside collaboration the only explanation there would be conspiracy or mass delusion on the part of so many others. They are essentially asserting that "everyone else is out to trick me," or "I'm the only sane man," without any basis in evidence. There we've pretty much got paranoid delusion in a nutshell. If I tell the peasantry, "There are no gods. Pay no attention to the clerics over there casting spells. It's all fakery," without anything to back it up but cynicism then they are, almost uniformly, going to regard me as a lunatic - and rightly so, considering the merit of my argument. However, if you get to a level far enough removed from peasantry to be worldly (as adventurers almost invariably are/become unless they stay stuck in a "hopeless farmboy" or "ignorant barbarian" trope for the rest of their lives), you could entertain more complicated arguments. The only problem is then you'd also be at a level to be more closely exposed to the means at which such theories can be easily tested and disproven. Heck, by mid-tier adventurers can see for themselves and conduct their own experiments. Pure disbelief in the disposition of souls and the reality of deities in the Core D&D setting is requires a level of ignorance beneath that of a civilized peasant or some sort of delusion. Setting changes can obviously shift that, but they typically require playing around with what magic can do in the setting with regards to extra-planar travel and communication. [B]Hence my original point:[/B] It is far more rational to posit a moral or philosophical stance that the "gods" are real entities that pretend at Divinity - limited / flawed / transient beings that don't deserve the title though they need / crave worship. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Atheism in DnD
Top