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Atheism in DnD
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<blockquote data-quote="Queer Venger" data-source="post: 6692349" data-attributes="member: 6778121"><p>Great topic of discussion <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":-)" title="Smile    :-)"  data-smilie="1"data-shortname=":-)" /></p><p>IRL Im a proud atheist, yet in my D&D Im very much a deist, (its the mythology aspect).</p><p></p><p>I run almost exclusively in the Realms. In my current campaign Ive been going for an atheist/agnostic tone. My campaign is set in 1373, about 20 years after the Godswar. People are pretty much disillusioned with the gods/religion; some have seen their churches become corrupt, while others have lost all faith in a god that could be thrown off heaven and made to squable on the material plane. One of my players is playing a Kelemvorite who has lost her faith, and has been cast out of the church. So as a DM I think it makes for great storytelling to deal with this internal/philosophical struggles. In my campaign the gods are real, but many of them are real as* holes. The gods are on a PR campaign because they realized during the Godswar that their power is tied to their worshippers; treat them like sh*t and they'll abandon you. AO, the overgod, probably has a special place for those who have lost their faith, and while the gods may not know what happens to these 'atheists', AO probably does.</p></blockquote><p></p>
[QUOTE="Queer Venger, post: 6692349, member: 6778121"] Great topic of discussion :-) IRL Im a proud atheist, yet in my D&D Im very much a deist, (its the mythology aspect). I run almost exclusively in the Realms. In my current campaign Ive been going for an atheist/agnostic tone. My campaign is set in 1373, about 20 years after the Godswar. People are pretty much disillusioned with the gods/religion; some have seen their churches become corrupt, while others have lost all faith in a god that could be thrown off heaven and made to squable on the material plane. One of my players is playing a Kelemvorite who has lost her faith, and has been cast out of the church. So as a DM I think it makes for great storytelling to deal with this internal/philosophical struggles. In my campaign the gods are real, but many of them are real as* holes. The gods are on a PR campaign because they realized during the Godswar that their power is tied to their worshippers; treat them like sh*t and they'll abandon you. AO, the overgod, probably has a special place for those who have lost their faith, and while the gods may not know what happens to these 'atheists', AO probably does. [/QUOTE]
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