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<blockquote data-quote="Staffan" data-source="post: 6692637" data-attributes="member: 907"><p>This whole thread reminds me of why Eberron has my favorite interpretation of gods in D&D. It's an intentionally agnostic setting, where the things worshiped are:</p><p></p><p>1. The twin pantheons of The Sovereign Host and the Dark Six (the Six are considered beings of the same kind as the Host, but outcast). These may or may not exist - they're not around on the planes, but their followers claim that they are omnipresent throughout the world. Wherever there is a home, Boldrei is there. Wherever there is justice, Aureon watches over it. At the heart of every storm, there is the Destroyer. But there's no way to contact these deities directly, and spells like <em>commune</em> contacts highly powerful planar beings who follow the god in question <em>on faith</em> just like mortals do. Worshipers of the Host who encounter people worshiping other personified deities usually identify those deities as being a different interpretation of one of the Sovereigns (those people don't always agree, but they generally don't have more proof of their gods' existence than the worshipers of the Host do). Usually, the Sovereign Host is worshiped as a whole - you'll pray to Boldrei for a happy marriage, or to Kol Korran for success in a business venture.</p><p></p><p>2. The Silver Flame. This is the physical manifestation of a spiritual force binding many of the arch-fiends inside the world. It does not have a personality as such, but it does have goals, generally focused around fighting evil (both in the more overt "kill monsters" sense, and the more personal "love thy neighbour" sense).</p><p></p><p>3. The Blood of Vol. This is a philosophy based on the concept that the gods are bastards who curse mortals with, well, mortality, and mortals would do well to seek the Divinity Within in order to rise above the curse of the gods. Undead have a prominent role in the faith - mindless ones as servants, and intelligent ones as respected allies who have given up their chance at true immortality in order to help the mortals on their way.</p><p></p><p>4. The Undying Court. A large group of semi-undead elves (Undying in 3e terms, basically positive-energy-powered undead) that have been elevated to near-divine status as a group. Mostly focused on protecting the elven homeland of Aerenal.</p><p></p><p>5. The Cults of the Dragon Below. Not exactly one religion, but a collective term for a bunch of cults that worship fiends, aberrations, and the like.</p><p></p><p>There are also a bunch of smaller religions like the Path of Light (mostly focused on meditation intended to turn the plane of Dreams into a better place) or the Dreaming Darkness (opposing those).</p></blockquote><p></p>
[QUOTE="Staffan, post: 6692637, member: 907"] This whole thread reminds me of why Eberron has my favorite interpretation of gods in D&D. It's an intentionally agnostic setting, where the things worshiped are: 1. The twin pantheons of The Sovereign Host and the Dark Six (the Six are considered beings of the same kind as the Host, but outcast). These may or may not exist - they're not around on the planes, but their followers claim that they are omnipresent throughout the world. Wherever there is a home, Boldrei is there. Wherever there is justice, Aureon watches over it. At the heart of every storm, there is the Destroyer. But there's no way to contact these deities directly, and spells like [I]commune[/I] contacts highly powerful planar beings who follow the god in question [I]on faith[/I] just like mortals do. Worshipers of the Host who encounter people worshiping other personified deities usually identify those deities as being a different interpretation of one of the Sovereigns (those people don't always agree, but they generally don't have more proof of their gods' existence than the worshipers of the Host do). Usually, the Sovereign Host is worshiped as a whole - you'll pray to Boldrei for a happy marriage, or to Kol Korran for success in a business venture. 2. The Silver Flame. This is the physical manifestation of a spiritual force binding many of the arch-fiends inside the world. It does not have a personality as such, but it does have goals, generally focused around fighting evil (both in the more overt "kill monsters" sense, and the more personal "love thy neighbour" sense). 3. The Blood of Vol. This is a philosophy based on the concept that the gods are bastards who curse mortals with, well, mortality, and mortals would do well to seek the Divinity Within in order to rise above the curse of the gods. Undead have a prominent role in the faith - mindless ones as servants, and intelligent ones as respected allies who have given up their chance at true immortality in order to help the mortals on their way. 4. The Undying Court. A large group of semi-undead elves (Undying in 3e terms, basically positive-energy-powered undead) that have been elevated to near-divine status as a group. Mostly focused on protecting the elven homeland of Aerenal. 5. The Cults of the Dragon Below. Not exactly one religion, but a collective term for a bunch of cults that worship fiends, aberrations, and the like. There are also a bunch of smaller religions like the Path of Light (mostly focused on meditation intended to turn the plane of Dreams into a better place) or the Dreaming Darkness (opposing those). [/QUOTE]
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