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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
Atheist cleric situation...
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<blockquote data-quote="Genghis Don" data-source="post: 9695249" data-attributes="member: 7037942"><p>reducing pluses of items & some messing with spells (but less than blanket crocking like Gary & the lads did) is what makes planar adventuring worthwhile, the final & eternal frontier of play. d20 on completely lost this key fact.</p><p>I agree on spell recovery/cleric/druids though (see post prior)</p><p></p><p>Loss of pluses is so important for home field advantage, that's one thing, but what it does in an accidental genius way is to RECREATE the hunt for cool gear for high level characters. For the first time, in likely some time, the characters NEED to hunt treasures hard, to improve AC, saving throws, combat, even combat to harm various monsters, again.</p><p>This can also be used to great effect for mid level characters; while this idea on came into fruition in 2e, it certainly can back jump to 1e, where a group of 6th to 8th level characters faces a completely different challenge up against a pack of werewolves on Gladsheim/Asgard than on the PMP.</p><p></p><p>Not only does plus loss make the hunt for magical goodies fresh, it also means those same goodies aren't any imbalance back at home! it's GENIUS for extended play indefinitely. It can also be handy for another visit to a given plane in the future, or not, as there are other planes to adventure on</p></blockquote><p></p>
[QUOTE="Genghis Don, post: 9695249, member: 7037942"] reducing pluses of items & some messing with spells (but less than blanket crocking like Gary & the lads did) is what makes planar adventuring worthwhile, the final & eternal frontier of play. d20 on completely lost this key fact. I agree on spell recovery/cleric/druids though (see post prior) Loss of pluses is so important for home field advantage, that's one thing, but what it does in an accidental genius way is to RECREATE the hunt for cool gear for high level characters. For the first time, in likely some time, the characters NEED to hunt treasures hard, to improve AC, saving throws, combat, even combat to harm various monsters, again. This can also be used to great effect for mid level characters; while this idea on came into fruition in 2e, it certainly can back jump to 1e, where a group of 6th to 8th level characters faces a completely different challenge up against a pack of werewolves on Gladsheim/Asgard than on the PMP. Not only does plus loss make the hunt for magical goodies fresh, it also means those same goodies aren't any imbalance back at home! it's GENIUS for extended play indefinitely. It can also be handy for another visit to a given plane in the future, or not, as there are other planes to adventure on [/QUOTE]
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