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Athletics (Long Jump) (A Keep on the Shadowfell inspired question)
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<blockquote data-quote="fnwc" data-source="post: 4369877" data-attributes="member: 48368"><p>I was running a game last night and the characters were fighting in the Keep where goblins had dug out most of the floor. Connecting several remaining 'islands' of the original floor were a few wooden planks that required a DC 20 Acrobatics to avoid falling while crossing them.</p><p></p><p>My players quickly figured out it would be much easier to jump across to each island. The long jump rules (PHB 182-183) say that you make an Athletics skill check, and divide result by 10 (or 5 if you move 2 squares before the jump). This is the number of squares you can leap <strong>across</strong>.</p><p></p><p>I ruled it as written, which means that a character can jump over a 2x2 square pit if they get a result of 2 squares from the above formula, since it explicitly says "squares you can leap across" rather than "squares you can leap" (the first which implies total jump distance = result + 1 square).</p><p></p><p>However, that means that a player with a result of 20, could move 2 squares, then jump 5 more (Result 20/5 = 4 "squares you can leap across" and 1 to land).</p><p></p><p>This seems like a lot, especially considering a result of 5 means you can jump 2 squares with a 2 square start.</p><p></p><p>Maybe I'm interpreting it wrong? I'm considering changing the ruling to "squares you can leap" rather than "squares you can leap across".</p><p></p><p>Thoughts?</p></blockquote><p></p>
[QUOTE="fnwc, post: 4369877, member: 48368"] I was running a game last night and the characters were fighting in the Keep where goblins had dug out most of the floor. Connecting several remaining 'islands' of the original floor were a few wooden planks that required a DC 20 Acrobatics to avoid falling while crossing them. My players quickly figured out it would be much easier to jump across to each island. The long jump rules (PHB 182-183) say that you make an Athletics skill check, and divide result by 10 (or 5 if you move 2 squares before the jump). This is the number of squares you can leap [B]across[/B]. I ruled it as written, which means that a character can jump over a 2x2 square pit if they get a result of 2 squares from the above formula, since it explicitly says "squares you can leap across" rather than "squares you can leap" (the first which implies total jump distance = result + 1 square). However, that means that a player with a result of 20, could move 2 squares, then jump 5 more (Result 20/5 = 4 "squares you can leap across" and 1 to land). This seems like a lot, especially considering a result of 5 means you can jump 2 squares with a 2 square start. Maybe I'm interpreting it wrong? I'm considering changing the ruling to "squares you can leap" rather than "squares you can leap across". Thoughts? [/QUOTE]
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Athletics (Long Jump) (A Keep on the Shadowfell inspired question)
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