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<blockquote data-quote="spacecrime.com" data-source="post: 507948" data-attributes="member: 753"><p>First, I must put on my evil retailer hat.</p><p></p><p></p><p></p><p>For what it's worth, I can hook you up with all three of these -- we have them in stock and ready to roll. I can even get you an autographed copy of <em>The Last Dance</em>, but I have to warn you that the guy who wrote that adventure is a real prat.</p><p></p><p>I also send books to Japan on a pretty regular basis, Mindcrime, so if you're interested hit the website or email me and we'll talk.</p><p></p><p>Okay. Evil retailer hat off, evil writer hat on.</p><p></p><p>I'm really psyched to see this positive reaction from folks. This is definitely helping me get over the last hump of revision that I need to do this week before Michelle and Scott begin working book-making magic on it. I really appreciate that, so thanks!</p><p></p><p>The best way I can summarize the book is this -- about a month after I started writing it, Ryan Dancey said something along the lines of "D&D can't handle challenges of personal interaction in the detail that it handles combat and tactical challenges." (That's a paraphrase, not an accurate quote. I don't have the words quite right, unfortunately.) </p><p></p><p>My response to that was, "Oh yeah? We'll just have to see about THAT." That's what this book is about -- making the cut and thrust of political conflict just as interesting as battles with swords and magic. Think <em>24</em>, think Jean Anouilh's <em>Becket</em>, think <em>Henry V</em> and you'll have a pretty good idea of what I'm trying to do.</p><p></p><p>There's definitely some connections with David Chart's <em>A Splintered Peace</em>, but they're two very different books. I think the best way to characterize the difference is that my book is an aid for those of us who want to create campaigns like <em>Splintered Peace</em>, but aren't geniuses like David is. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> </p><p></p><p>I'm very pleased with how the book is turning out. I think it's got something for hack-n-slashers, for deep roleplayers who want to do <em>The West Wing</em> with swords, and for a lot of people in between. I think it's going to make a bunch of gamers happy, and I hope it's going to piss a few of them off. Oh, and it's going to have great art and design, because John and Michelle and Scott rule. </p><p></p><p>So, what questions can I tease you all with vague half-answers to?</p><p></p><p>cheers,</p></blockquote><p></p>
[QUOTE="spacecrime.com, post: 507948, member: 753"] First, I must put on my evil retailer hat. For what it's worth, I can hook you up with all three of these -- we have them in stock and ready to roll. I can even get you an autographed copy of [i]The Last Dance[/i], but I have to warn you that the guy who wrote that adventure is a real prat. I also send books to Japan on a pretty regular basis, Mindcrime, so if you're interested hit the website or email me and we'll talk. Okay. Evil retailer hat off, evil writer hat on. I'm really psyched to see this positive reaction from folks. This is definitely helping me get over the last hump of revision that I need to do this week before Michelle and Scott begin working book-making magic on it. I really appreciate that, so thanks! The best way I can summarize the book is this -- about a month after I started writing it, Ryan Dancey said something along the lines of "D&D can't handle challenges of personal interaction in the detail that it handles combat and tactical challenges." (That's a paraphrase, not an accurate quote. I don't have the words quite right, unfortunately.) My response to that was, "Oh yeah? We'll just have to see about THAT." That's what this book is about -- making the cut and thrust of political conflict just as interesting as battles with swords and magic. Think [i]24[/i], think Jean Anouilh's [i]Becket[/i], think [i]Henry V[/i] and you'll have a pretty good idea of what I'm trying to do. There's definitely some connections with David Chart's [i]A Splintered Peace[/i], but they're two very different books. I think the best way to characterize the difference is that my book is an aid for those of us who want to create campaigns like [i]Splintered Peace[/i], but aren't geniuses like David is. :) I'm very pleased with how the book is turning out. I think it's got something for hack-n-slashers, for deep roleplayers who want to do [i]The West Wing[/i] with swords, and for a lot of people in between. I think it's going to make a bunch of gamers happy, and I hope it's going to piss a few of them off. Oh, and it's going to have great art and design, because John and Michelle and Scott rule. So, what questions can I tease you all with vague half-answers to? cheers, [/QUOTE]
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