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Atonement without repentance?
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<blockquote data-quote="Wolfwood2" data-source="post: 4132844" data-attributes="member: 39394"><p>In my experience, one reason this sort of thing gets so difficult is that it's more an issue of the <strong>player</strong> feeling he was right than the character feeling he was right.</p><p></p><p>I mean, did the cleric repent? The cleric isn't real. The cleric repents if the player says he repents. The cleric feels sorry about it and wouldn't do it again if the player says he's sorry about it and wouldn't do it again. The trouble is that if the player has the character say he was wrong, that feels like the player admitting he was wrong. Probably he feels like he did the right thing and was justified.</p><p></p><p>If you say, "admit you were wrong or your character suffers," then that's going to feel to like you're using your authority as DM to win a real life difference of opinion about morality. I can sympathize with the player. I can get stubborn too, and I can see situations where I'd rather lose a character than say I was wrong.</p><p></p><p>Probably the easiest way to settle to this is to put it all out in the open. Make it clear that you're not making any judgement on his real life morality or whether the ends justify the means in the real world. Frame it clearly so that it's clear that it's a matter of in-game rules of behavior for clerics of this particular god, and that the faith believes sometimes it's better to fail righteously than win by evil means, no matter what the cost.</p><p></p><p>Then ask him to just declare that his cleric repents.</p></blockquote><p></p>
[QUOTE="Wolfwood2, post: 4132844, member: 39394"] In my experience, one reason this sort of thing gets so difficult is that it's more an issue of the [B]player[/B] feeling he was right than the character feeling he was right. I mean, did the cleric repent? The cleric isn't real. The cleric repents if the player says he repents. The cleric feels sorry about it and wouldn't do it again if the player says he's sorry about it and wouldn't do it again. The trouble is that if the player has the character say he was wrong, that feels like the player admitting he was wrong. Probably he feels like he did the right thing and was justified. If you say, "admit you were wrong or your character suffers," then that's going to feel to like you're using your authority as DM to win a real life difference of opinion about morality. I can sympathize with the player. I can get stubborn too, and I can see situations where I'd rather lose a character than say I was wrong. Probably the easiest way to settle to this is to put it all out in the open. Make it clear that you're not making any judgement on his real life morality or whether the ends justify the means in the real world. Frame it clearly so that it's clear that it's a matter of in-game rules of behavior for clerics of this particular god, and that the faith believes sometimes it's better to fail righteously than win by evil means, no matter what the cost. Then ask him to just declare that his cleric repents. [/QUOTE]
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