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Atonement without repentance?
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<blockquote data-quote="Rvdvelden" data-source="post: 4135250" data-attributes="member: 48167"><p>Egres, have you ever considered that you as a DM maybe should've stepped in way earlier to prevent this?</p><p></p><p>From the SRD:</p><p></p><p>"A cleric must choose and prepare his spells in advance [...] Clerics meditate or pray for their spells."</p><p></p><p>Furthermore:</p><p></p><p>" Chaotic, Evil, Good, and Lawful Spells: A cleric can’t cast spells of an alignment opposed to his own or <strong>his deity’s </strong> (if he has one). Spells associated with particular alignments are indicated by the chaos, evil, good, and law descriptors in their spell descriptions."</p><p></p><p>While technically not an Evil spell, you could've chosen not to grant the spell to the cleric, or have it fail at the moment the intent of the use of the spell was clear. Gods aren't fools, they know what's going to be done in their name. In my view, they don't only punish afterwards, they proactively try to stop anything that is done in their name that causes harm to them.</p><p></p><p>Furthermore, between the casting of the spell and unleashing it, did you ask the player out-of-game if he fully understood all consequences and potential repercussions? Was the player willing to accept any consequenses of his choice? If so, punish him by all means. If not, maybe you two should work something out.</p></blockquote><p></p>
[QUOTE="Rvdvelden, post: 4135250, member: 48167"] Egres, have you ever considered that you as a DM maybe should've stepped in way earlier to prevent this? From the SRD: "A cleric must choose and prepare his spells in advance [...] Clerics meditate or pray for their spells." Furthermore: " Chaotic, Evil, Good, and Lawful Spells: A cleric can’t cast spells of an alignment opposed to his own or [B]his deity’s [/B] (if he has one). Spells associated with particular alignments are indicated by the chaos, evil, good, and law descriptors in their spell descriptions." While technically not an Evil spell, you could've chosen not to grant the spell to the cleric, or have it fail at the moment the intent of the use of the spell was clear. Gods aren't fools, they know what's going to be done in their name. In my view, they don't only punish afterwards, they proactively try to stop anything that is done in their name that causes harm to them. Furthermore, between the casting of the spell and unleashing it, did you ask the player out-of-game if he fully understood all consequences and potential repercussions? Was the player willing to accept any consequenses of his choice? If so, punish him by all means. If not, maybe you two should work something out. [/QUOTE]
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