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Attack a Held person after just one save?
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<blockquote data-quote="Starglim" data-source="post: 3040982" data-attributes="member: 17011"><p>From a design or game-completeness point of view, I think there <strong>should</strong> be an action "I cover him with my weapon and if he makes any move I stab/shoot him." It's a familiar real-world situation, DM plot device and player desire - so it's useful on both sides of the screen.</p><p></p><p>It's subject (in the real world and gameplay) to exactly the dilemma that you mentioned: if the target attempts a possibly non-hostile action, the attacker must make an instant snap decision either to kill the guy or lose the advantage over him, introducing a great point of tension and tactical decision.</p><p></p><p></p><p></p><p>I'm not sure how the consideration of in-character phrasing comes into it. Combat actions should be stated by the player and judged by the DM in understandable game-mechanic terms - it would be silly and arbitrary to run a combat according to a D&D character's speeches.</p><p></p><p>Most things that are game-relevant actions are either self-evidently recognisable as an action to other characters (such as starting to turn and run, or draw a weapon) or the Attack of Opportunity rules make it clear that characters can perceive them (such as casting a Still and Silent spell).</p></blockquote><p></p>
[QUOTE="Starglim, post: 3040982, member: 17011"] From a design or game-completeness point of view, I think there [B]should[/B] be an action "I cover him with my weapon and if he makes any move I stab/shoot him." It's a familiar real-world situation, DM plot device and player desire - so it's useful on both sides of the screen. It's subject (in the real world and gameplay) to exactly the dilemma that you mentioned: if the target attempts a possibly non-hostile action, the attacker must make an instant snap decision either to kill the guy or lose the advantage over him, introducing a great point of tension and tactical decision. I'm not sure how the consideration of in-character phrasing comes into it. Combat actions should be stated by the player and judged by the DM in understandable game-mechanic terms - it would be silly and arbitrary to run a combat according to a D&D character's speeches. Most things that are game-relevant actions are either self-evidently recognisable as an action to other characters (such as starting to turn and run, or draw a weapon) or the Attack of Opportunity rules make it clear that characters can perceive them (such as casting a Still and Silent spell). [/QUOTE]
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Attack a Held person after just one save?
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