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General Tabletop Discussion
*Dungeons & Dragons
Attack bonus equals Strength AND Dexterity, not Strength OR Dexterity.
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<blockquote data-quote="auburn2" data-source="post: 8047780" data-attributes="member: 6855259"><p>I am not a fan. Fighting characters will be substantially more powerful than non-martial characters unless you did similar for spellcasting traits (clerics get Wisdom+Charisma, Wizards Int+Wis ......).</p><p></p><p>This would also make monsters a lot weaker relative to characters of a given level unless you spent a lot of time modifying them as well.</p><p></p><p>Finally this means better hit rolls and more damage, making armor class less effective and biasing characters away from armor towards dexterity, hp and damage resistance. The bias against armor is already a problem, this would make it more so.</p><p></p><p>The best way to address the problem you allude to is to roll abilities in my opinion. If you are dead set against dice for abilities and still want to do this then I recommend you go with half-strength bonus plus half dexterity bonus rounded down. A player could optionally keep full bonus for one ability for heavy or finesse weapons and not get the half-bonus for the other.</p></blockquote><p></p>
[QUOTE="auburn2, post: 8047780, member: 6855259"] I am not a fan. Fighting characters will be substantially more powerful than non-martial characters unless you did similar for spellcasting traits (clerics get Wisdom+Charisma, Wizards Int+Wis ......). This would also make monsters a lot weaker relative to characters of a given level unless you spent a lot of time modifying them as well. Finally this means better hit rolls and more damage, making armor class less effective and biasing characters away from armor towards dexterity, hp and damage resistance. The bias against armor is already a problem, this would make it more so. The best way to address the problem you allude to is to roll abilities in my opinion. If you are dead set against dice for abilities and still want to do this then I recommend you go with half-strength bonus plus half dexterity bonus rounded down. A player could optionally keep full bonus for one ability for heavy or finesse weapons and not get the half-bonus for the other. [/QUOTE]
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Community
General Tabletop Discussion
*Dungeons & Dragons
Attack bonus equals Strength AND Dexterity, not Strength OR Dexterity.
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