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Attack bonus equals Strength AND Dexterity, not Strength OR Dexterity.
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<blockquote data-quote="Inchoroi" data-source="post: 8048590" data-attributes="member: 6752135"><p>I've considered making lots of changes to the combat system of 5e:</p><ul> <li data-xf-list-type="ul">Making armor damage reduction and removing AC entirely; as a rough idea, the armor table would give a damage reduction equal to the value over 10 that the armor provides; so, Hide armor provides a -1 to physical damage, while plate armor provides a -8 to damage (which would allow you to ignore most attacks from weapon-wielding creatures that aren't bugbears or similar brutes or Large or larger creatures).</li> <li data-xf-list-type="ul">Giving each a creature a Dodge and Parry Defense Value based on Dex and/or Str; Parry would use STR or either STR or DEX if you're using a finesse weapon; Dodge would be Dex. Monks would get to parry without wielding a weapon, of course.</li> </ul><p>But, looking at all the changes.....its too much change for not enough benefit. As with most houserules that I've used over the years.</p></blockquote><p></p>
[QUOTE="Inchoroi, post: 8048590, member: 6752135"] I've considered making lots of changes to the combat system of 5e: [LIST] [*]Making armor damage reduction and removing AC entirely; as a rough idea, the armor table would give a damage reduction equal to the value over 10 that the armor provides; so, Hide armor provides a -1 to physical damage, while plate armor provides a -8 to damage (which would allow you to ignore most attacks from weapon-wielding creatures that aren't bugbears or similar brutes or Large or larger creatures). [*]Giving each a creature a Dodge and Parry Defense Value based on Dex and/or Str; Parry would use STR or either STR or DEX if you're using a finesse weapon; Dodge would be Dex. Monks would get to parry without wielding a weapon, of course. [/LIST] But, looking at all the changes.....its too much change for not enough benefit. As with most houserules that I've used over the years. [/QUOTE]
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Attack bonus equals Strength AND Dexterity, not Strength OR Dexterity.
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