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Attack bonus or Damage?
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<blockquote data-quote="Rackhir" data-source="post: 43264" data-attributes="member: 149"><p>At low levels all characters are relatively ineffective and you are going to have a tough time hitting anything whatever your choices are. The long term is better to plan for (at least if you think the campaign will survive). The REALLY nice thing about the damage bonus on the mighty composite bows is that it is good at ANY range. About half your damage bonuses as an archer will only be good out to 30'.</p><p></p><p>Your attack bonus will be going up with EVERY level (assuming you stick to classes with a Fighter BAB progression), your damage bonus will not. My archer character at 12th has a fully buffed to hit bonus of about +22/+22/+17/+12. In our most recent adventure, he was nailing fairly reliably a giant with 9/10ths cover(+10 ac) and a shield spell. I passed on improved rapid shot (removes the -2) in favor of improved crit, because the options for increasing my damage are so limited. In fact he started out with Str 16 Dex 16 and I put my stat increases into strength to bump it up to 18 for this very reason. </p><p></p><p>Since GMW works for increasing both damage and to hit, it is more or less a wash in terms of trying to decide which is better to go with. The bonuses from it don't start getting really substantial until about 9th lv, at which point you will already have a pretty decent attack bonus. </p><p></p><p>One suggestion, Bracers of Archery. At +2hit/(+1 Dam within 30') at only 5k gold or so are your best friend and affordable even at relatively low levels.</p><p></p><p>To summarize </p><p></p><p>To Hit</p><p>+1/lvl BAB </p><p>+ Dex Bonus</p><p>+1 Weapon Focus</p><p>+1 Precise Shot (if within 30')</p><p>+1 Masterwork Bow</p><p></p><p>To Damage</p><p>+ Str Bonus (if Mighty CLB)</p><p>+1 Precise Shot (if within 30')</p><p>(+2 Weapon Specialization at 4th lvl)</p><p></p><p>One last comment, you are going to have to drop the bow and drag out a melee weapon occasionally, especially at low levels. Magic swords and such are much more common than magic arrows, so whenever you run into DR creatures, you will probably have no choice but to use a melee weapon. Dex doesn't help you then (at least with regards to hiting and damage).</p></blockquote><p></p>
[QUOTE="Rackhir, post: 43264, member: 149"] At low levels all characters are relatively ineffective and you are going to have a tough time hitting anything whatever your choices are. The long term is better to plan for (at least if you think the campaign will survive). The REALLY nice thing about the damage bonus on the mighty composite bows is that it is good at ANY range. About half your damage bonuses as an archer will only be good out to 30'. Your attack bonus will be going up with EVERY level (assuming you stick to classes with a Fighter BAB progression), your damage bonus will not. My archer character at 12th has a fully buffed to hit bonus of about +22/+22/+17/+12. In our most recent adventure, he was nailing fairly reliably a giant with 9/10ths cover(+10 ac) and a shield spell. I passed on improved rapid shot (removes the -2) in favor of improved crit, because the options for increasing my damage are so limited. In fact he started out with Str 16 Dex 16 and I put my stat increases into strength to bump it up to 18 for this very reason. Since GMW works for increasing both damage and to hit, it is more or less a wash in terms of trying to decide which is better to go with. The bonuses from it don't start getting really substantial until about 9th lv, at which point you will already have a pretty decent attack bonus. One suggestion, Bracers of Archery. At +2hit/(+1 Dam within 30') at only 5k gold or so are your best friend and affordable even at relatively low levels. To summarize To Hit +1/lvl BAB + Dex Bonus +1 Weapon Focus +1 Precise Shot (if within 30') +1 Masterwork Bow To Damage + Str Bonus (if Mighty CLB) +1 Precise Shot (if within 30') (+2 Weapon Specialization at 4th lvl) One last comment, you are going to have to drop the bow and drag out a melee weapon occasionally, especially at low levels. Magic swords and such are much more common than magic arrows, so whenever you run into DR creatures, you will probably have no choice but to use a melee weapon. Dex doesn't help you then (at least with regards to hiting and damage). [/QUOTE]
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