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<blockquote data-quote="Gargoyle" data-source="post: 6109729" data-attributes="member: 529"><p>It almost seems like attack bonuses from magic items aren't taken into account at all when 20th level fighters with 20 Strength have a 70% chance to hit the highest AC monsters in the bestiary without any bonuses from magic items. </p><p></p><p>My question is, maybe this was intentional? The advantage would be that you could run a very low magic campaign without modification, and that magic items feel like bonuses, and not necessary. So maybe it's intentional that I shouldn't need all those magic items to hit Asmodeus at level 20, and I would still have a chance of beating him without them?</p><p></p><p>Of course there isn't anything in the magic items section explaining this, or any guidelines on "giving out treasure" so I don't know (edit: other than "it's up to the DM", which is fine IMO). But I do know that getting rid of expected wealth levels is a good thing...maybe they just need to reevaluate its effect on bounded accuracy with all the stacked bonuses. </p><p></p><p>Or maybe the designers just feel like some that hitting 95% of the time (the "I only miss on a 1" situation) when conditions are optimal (high level, high strength fighter with magic items) is ok. After all, it's more frustrating to go the other way and have AC's too high or attack bonuses too low with fights dragging on and on.</p></blockquote><p></p>
[QUOTE="Gargoyle, post: 6109729, member: 529"] It almost seems like attack bonuses from magic items aren't taken into account at all when 20th level fighters with 20 Strength have a 70% chance to hit the highest AC monsters in the bestiary without any bonuses from magic items. My question is, maybe this was intentional? The advantage would be that you could run a very low magic campaign without modification, and that magic items feel like bonuses, and not necessary. So maybe it's intentional that I shouldn't need all those magic items to hit Asmodeus at level 20, and I would still have a chance of beating him without them? Of course there isn't anything in the magic items section explaining this, or any guidelines on "giving out treasure" so I don't know (edit: other than "it's up to the DM", which is fine IMO). But I do know that getting rid of expected wealth levels is a good thing...maybe they just need to reevaluate its effect on bounded accuracy with all the stacked bonuses. Or maybe the designers just feel like some that hitting 95% of the time (the "I only miss on a 1" situation) when conditions are optimal (high level, high strength fighter with magic items) is ok. After all, it's more frustrating to go the other way and have AC's too high or attack bonuses too low with fights dragging on and on. [/QUOTE]
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