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<blockquote data-quote="Libramarian" data-source="post: 6110274" data-attributes="member: 6688858"><p>In principle yes, but if you think these belts are too powerful then I don't know if there's much space between what I would call boring and what you would call too powerful. The only problem the belts could cause would be if the DM starts raising ACs to bring down the belt-wearer's hit chance, and makes it too difficult for other characters to hit. I wouldn't mind it if the item said explicitly not to do that.</p><p></p><p></p><p></p><p>This doesn't apply because the DM choosing not to introduce certain magic items into the game in DDN is not overriding a rule with rule 0, it IS the rule. By default, the DM chooses which magic items to introduce in the game. There is no suggestion being made to change the rules, so it's not inconsistent to say there is no problem with the rules.</p><p></p><p>My response was more like the third correct reply there. You seem to assume that magic items are build components. They are not in DDN.</p></blockquote><p></p>
[QUOTE="Libramarian, post: 6110274, member: 6688858"] In principle yes, but if you think these belts are too powerful then I don't know if there's much space between what I would call boring and what you would call too powerful. The only problem the belts could cause would be if the DM starts raising ACs to bring down the belt-wearer's hit chance, and makes it too difficult for other characters to hit. I wouldn't mind it if the item said explicitly not to do that. This doesn't apply because the DM choosing not to introduce certain magic items into the game in DDN is not overriding a rule with rule 0, it IS the rule. By default, the DM chooses which magic items to introduce in the game. There is no suggestion being made to change the rules, so it's not inconsistent to say there is no problem with the rules. My response was more like the third correct reply there. You seem to assume that magic items are build components. They are not in DDN. [/QUOTE]
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