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General Tabletop Discussion
*Dungeons & Dragons
Attack cantrips are a waste of the DM's time
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<blockquote data-quote="Wulfgar76" data-source="post: 6132454" data-attributes="member: 61867"><p>Yeah in the other thread we did discuss the merits of why some spells should or should not be attack-roll based. No need to rehash all that, though I don't recall talking about cantrips specifically, but I think a good argument could be made for the player doing the rolling - if just as a way to save the DM time because the damage on them is so negligible.</p><p></p><p></p><p></p><p>This is a well-worn issue as well. I'd say I'm somewhere in the middle of this debate. I like keeping magic scarce and limited, but also I really like Traditions of Wizardry granting you your cantrips. The idea that your study of certain magics brings you to a level of familiarity where the minor uses of those magics become second nature (at will). I think Wizards running out of magic and becoming peasants who throw daggers and swing staves is a relic of past editions that was never all that great.</p><p></p><p>Come to think of it, Wizards who use a little magic to become better at throwing daggers and swinging staves is a nifty idea for two new cantrips...</p><p></p><p></p><p></p><p>Not bad ideas at all, though with the scarcity and power of feats in Next, I wouldn't want to see a feat be required to 'unlock' at-will attack magic – just to bring that character's level of attack competency up to that of a Wizard who was already shooting a crossbow. After all, Cantrips in DDN are pretty weak. For a high-dexterity wizard it's probably better to shoot a crossbow than use your cantrip anyway.</p></blockquote><p></p>
[QUOTE="Wulfgar76, post: 6132454, member: 61867"] Yeah in the other thread we did discuss the merits of why some spells should or should not be attack-roll based. No need to rehash all that, though I don't recall talking about cantrips specifically, but I think a good argument could be made for the player doing the rolling - if just as a way to save the DM time because the damage on them is so negligible. This is a well-worn issue as well. I'd say I'm somewhere in the middle of this debate. I like keeping magic scarce and limited, but also I really like Traditions of Wizardry granting you your cantrips. The idea that your study of certain magics brings you to a level of familiarity where the minor uses of those magics become second nature (at will). I think Wizards running out of magic and becoming peasants who throw daggers and swing staves is a relic of past editions that was never all that great. Come to think of it, Wizards who use a little magic to become better at throwing daggers and swinging staves is a nifty idea for two new cantrips... Not bad ideas at all, though with the scarcity and power of feats in Next, I wouldn't want to see a feat be required to 'unlock' at-will attack magic – just to bring that character's level of attack competency up to that of a Wizard who was already shooting a crossbow. After all, Cantrips in DDN are pretty weak. For a high-dexterity wizard it's probably better to shoot a crossbow than use your cantrip anyway. [/QUOTE]
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Attack cantrips are a waste of the DM's time
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