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<blockquote data-quote="Tony Vargas" data-source="post: 4316601" data-attributes="member: 996"><p>It certainly doesn't make a lot of sense that you could perform some actions, move 25' and attack someone, but not perform the exact same actions, move 5' and attack someone. But, 4e didn't exactly set out to make sense, it set out to be more balanced with more consistent play through all levels than 3e. Part of that is the idea of the 'economy of actions.' How charge fits into that I'm not sure I understand, but expanding what you can do with an action is bound to impact it.</p><p></p><p>For instance, currently, knocking someone down and shifting away from them will get them off you back for thier next round - assuming no ranged attack or power that gives them an extra shift or whatever, because they must use thier move action to rise, and cannot then move the one square to get to you. </p><p></p><p>For another instance, the Rogue has an at will, I think it's called Nimble Attack, that allows him to move 1 or 2 then attack as a standard action, but is generally otherwise better than a charge. If you allow a charge to let you move 1 and attack, even if it's a basic attack, you're cutting in on that rogue at will a bit.</p><p></p><p>The discontinuity could be resolved by house-rulling charge in the opposite direction, making it more restricted. Something like, you must use your move action to move prior to using a charge action, or you can't charge. The idea of a charge in 3e was that you did a run & attack instead of a hustle & attack, you cover extra distance and still attack because you're rushing headlong at the enemy. In 4e, with charge acting as a discrete standard action, you can actually 'back up and charge' or perform a relatively sedate, considered action, then charge headlong at your foe. Which is also a little jarring, conceptually. With this variation, you wouldn't have the issue of a character being unable to move 1 and attack, but able to move 2 and attack with a charge, because any time you could charge, you would be able to move 1, instead, because you still have a move action. This would still let you do more than a 3e charge, since you could move around obstacles or over rought terrain to set up your charge.</p></blockquote><p></p>
[QUOTE="Tony Vargas, post: 4316601, member: 996"] It certainly doesn't make a lot of sense that you could perform some actions, move 25' and attack someone, but not perform the exact same actions, move 5' and attack someone. But, 4e didn't exactly set out to make sense, it set out to be more balanced with more consistent play through all levels than 3e. Part of that is the idea of the 'economy of actions.' How charge fits into that I'm not sure I understand, but expanding what you can do with an action is bound to impact it. For instance, currently, knocking someone down and shifting away from them will get them off you back for thier next round - assuming no ranged attack or power that gives them an extra shift or whatever, because they must use thier move action to rise, and cannot then move the one square to get to you. For another instance, the Rogue has an at will, I think it's called Nimble Attack, that allows him to move 1 or 2 then attack as a standard action, but is generally otherwise better than a charge. If you allow a charge to let you move 1 and attack, even if it's a basic attack, you're cutting in on that rogue at will a bit. The discontinuity could be resolved by house-rulling charge in the opposite direction, making it more restricted. Something like, you must use your move action to move prior to using a charge action, or you can't charge. The idea of a charge in 3e was that you did a run & attack instead of a hustle & attack, you cover extra distance and still attack because you're rushing headlong at the enemy. In 4e, with charge acting as a discrete standard action, you can actually 'back up and charge' or perform a relatively sedate, considered action, then charge headlong at your foe. Which is also a little jarring, conceptually. With this variation, you wouldn't have the issue of a character being unable to move 1 and attack, but able to move 2 and attack with a charge, because any time you could charge, you would be able to move 1, instead, because you still have a move action. This would still let you do more than a 3e charge, since you could move around obstacles or over rought terrain to set up your charge. [/QUOTE]
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