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Attack of Opportunity -- does it deserve to survive to v.4?
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<blockquote data-quote="wayne62682" data-source="post: 2958904" data-attributes="member: 40455"><p>Honestly I dislike AoOs. I feel they force the game to become tactical movement exercises whenever it's battle time. We didn't need it in 2nd edition, but with 3rd now I immediatly lose all sense of immersion in the story once I see the minis and battlemat come out, and it's into "Warhammer Mode". I spend more time thinking of how to tactically maneuver to get into position without provoking an AoO than I do playing up my character in combat. My group as a whole tends to not do roleplaying during combat because we are too focused on the mat and minis to stay in character; the fact that certain things you have to denote what type of action it is doesn't help. I find it kills the mood if you have to say that you're using a Free action to speak "Lidda, flank him!" or that I'm using a standard action so Regdar can drink a potion.</p></blockquote><p></p>
[QUOTE="wayne62682, post: 2958904, member: 40455"] Honestly I dislike AoOs. I feel they force the game to become tactical movement exercises whenever it's battle time. We didn't need it in 2nd edition, but with 3rd now I immediatly lose all sense of immersion in the story once I see the minis and battlemat come out, and it's into "Warhammer Mode". I spend more time thinking of how to tactically maneuver to get into position without provoking an AoO than I do playing up my character in combat. My group as a whole tends to not do roleplaying during combat because we are too focused on the mat and minis to stay in character; the fact that certain things you have to denote what type of action it is doesn't help. I find it kills the mood if you have to say that you're using a Free action to speak "Lidda, flank him!" or that I'm using a standard action so Regdar can drink a potion. [/QUOTE]
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Attack of Opportunity -- does it deserve to survive to v.4?
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