aboyd
Explorer
The way I've been running my combat sessions is that at the top of the round, everyone's AOO gets reset. We go through the round, AOO gets used up, and then at the top of the next round, it resets again. This has worked very fine until today's very dangerous combat. There were 2 characters about to die, and at the bottom of the round, the enemy (a deadwood tree from Creatures of Freeport) took an AOO on one player, who lived with 1 hit point. Top of the round, AOO resets, and now another player wants to flee, but since the AOO is reset he felt stuck. He insisted that AOO should be tracked individually, like Swift Actions. So the tree used its AOO and it shouldn't reset until the tree came up in the Initiative order again. This would have been very advantageous to his character's escape, of course, so he really, really wanted our AOO system to change.
Everybody paused, books were opened, and everyone agreed that we couldn't find text that clearly defined it one way or the other. For consistency and ease of tracking, I said that I would stick with a reset at the top of the round (tracking individually seems nightmarish), but also that I would ask you guys for a more informed answer. What do you think?
Also, the Deadwood tree has a Mass Inflict Light Wounds spell. Since a deadwood is undead, can he designate himself in the mass wound spell (maybe deliberately failing his saving throw), and be healed while everyone else takes damage?
Everybody paused, books were opened, and everyone agreed that we couldn't find text that clearly defined it one way or the other. For consistency and ease of tracking, I said that I would stick with a reset at the top of the round (tracking individually seems nightmarish), but also that I would ask you guys for a more informed answer. What do you think?
Also, the Deadwood tree has a Mass Inflict Light Wounds spell. Since a deadwood is undead, can he designate himself in the mass wound spell (maybe deliberately failing his saving throw), and be healed while everyone else takes damage?