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attack of oppurtunity question-moving away
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<blockquote data-quote="frankthedm" data-source="post: 5209745" data-attributes="member: 1164"><p>Yes. This was why the 3.5 upgrade made 'withdraw' it's own distinct action. In 3.0 the wording of how one withdrew confused a few people. It even lead to a character death or two at tables I was at.</p><p></p><p><em><strong><span style="font-size: 15px">3.0</span></strong></em></p><p><em><strong>Provoking an Attack of Opportunity by Moving</strong></em></p><p><em>If a character moves through (not simply into) or out of a threatened area, a character usually provokes an attack of opportunity. </em></p><p><em></em></p><p><em><strong>If all a character does during that character's turn is make a normal move or a double move (not a run), the space that the character started out in is not considered threatened. </strong></em></p><p><em></em></p><p><em>If a character's entire move for the round is 5 feet the 5 foot move does not provoke an attack of opportunity.</em></p><p><em></em></p><p><em><span style="font-size: 15px">3.5</span></em></p><p><em><strong>Withdraw</strong></em></p><p><em>Withdrawing from melee combat is a full-round action. When you withdraw, you can move up to double your speed. The square you start out in is not considered threatened by any opponent you can see, and therefore visible enemies do not get attacks of opportunity against you when you move from that square. (Invisible enemies still get attacks of opportunity against you, and you can’t withdraw from combat if you’re blinded.) You can’t take a 5-foot step during the same round in which you withdraw.</em></p><p><em></em></p><p><em>If, during the process of withdrawing, you move out of a threatened square (other than the one you started in), enemies get attacks of opportunity as normal.</em></p><p><em></em></p><p><em>You may not withdraw using a form of movement for which you don’t have a listed speed.</em></p><p><em></em></p><p><em>Note that despite the name of this action, you don’t actually have to leave combat entirely.</em></p><p><em></em></p><p><em><strong>Restricted Withdraw</strong></em></p><p><em>If you are limited to taking only a standard action each round you can withdraw as a standard action. In this case, you may move up to your speed (rather than up to double your speed). </em></p></blockquote><p></p>
[QUOTE="frankthedm, post: 5209745, member: 1164"] Yes. This was why the 3.5 upgrade made 'withdraw' it's own distinct action. In 3.0 the wording of how one withdrew confused a few people. It even lead to a character death or two at tables I was at. [I][B][SIZE="4"]3.0[/SIZE] Provoking an Attack of Opportunity by Moving[/B] If a character moves through (not simply into) or out of a threatened area, a character usually provokes an attack of opportunity. [B]If all a character does during that character's turn is make a normal move or a double move (not a run), the space that the character started out in is not considered threatened. [/B] If a character's entire move for the round is 5 feet the 5 foot move does not provoke an attack of opportunity. [SIZE="4"]3.5[/SIZE] [B]Withdraw[/B] Withdrawing from melee combat is a full-round action. When you withdraw, you can move up to double your speed. The square you start out in is not considered threatened by any opponent you can see, and therefore visible enemies do not get attacks of opportunity against you when you move from that square. (Invisible enemies still get attacks of opportunity against you, and you can’t withdraw from combat if you’re blinded.) You can’t take a 5-foot step during the same round in which you withdraw. If, during the process of withdrawing, you move out of a threatened square (other than the one you started in), enemies get attacks of opportunity as normal. You may not withdraw using a form of movement for which you don’t have a listed speed. Note that despite the name of this action, you don’t actually have to leave combat entirely. [B]Restricted Withdraw[/B] If you are limited to taking only a standard action each round you can withdraw as a standard action. In this case, you may move up to your speed (rather than up to double your speed). [/I] [/QUOTE]
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