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General Tabletop Discussion
*Dungeons & Dragons
Attack of the Clones: Simulacrum
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<blockquote data-quote="evilives" data-source="post: 6552360" data-attributes="member: 6778369"><p>I'm torn. On one hand the Army of Me scenario produces some amazing story backgrounds, but on the other hand this use of simulacrum throws the action economy of the game into a woodchipper. </p><p></p><p>Sure, the duplicates cannot regain expended spell slots and yes, those duplicates have to keep burning their 9th level slot on wish to keep the chain replicating, but they still have their level-based cantrips, as well as all the basic actions a character can take. </p><p></p><p>Hitting a tarrasque with 665* 17th level acid splashes every turn? Give me a 17th level wizard, 1500 gp of powdered ruby, some ice or snow, and 12 hours plus a long rest for the first duplicate and recharging my 7th level slot. Now, give me another two hours, twelve minutes and 48 seconds for the remaining 664 duplicates (one round to cast wish, one round to receive instructions each for a total 132.8 minutes). True, twelve hours plus a long rest is a real speed bump for a developing crisis, but once the initial duplicate is made, you add an action (and the potential for future actions) for every two rounds of effort (and that's assuming the DM requires a round for the instructions; you could argue against that requirement). The game becomes "How many duplicates do I need to accomplish X?"</p><p></p><p>*The original wizard is vacationing in the fantasy equivalent of Tijuana.</p></blockquote><p></p>
[QUOTE="evilives, post: 6552360, member: 6778369"] I'm torn. On one hand the Army of Me scenario produces some amazing story backgrounds, but on the other hand this use of simulacrum throws the action economy of the game into a woodchipper. Sure, the duplicates cannot regain expended spell slots and yes, those duplicates have to keep burning their 9th level slot on wish to keep the chain replicating, but they still have their level-based cantrips, as well as all the basic actions a character can take. Hitting a tarrasque with 665* 17th level acid splashes every turn? Give me a 17th level wizard, 1500 gp of powdered ruby, some ice or snow, and 12 hours plus a long rest for the first duplicate and recharging my 7th level slot. Now, give me another two hours, twelve minutes and 48 seconds for the remaining 664 duplicates (one round to cast wish, one round to receive instructions each for a total 132.8 minutes). True, twelve hours plus a long rest is a real speed bump for a developing crisis, but once the initial duplicate is made, you add an action (and the potential for future actions) for every two rounds of effort (and that's assuming the DM requires a round for the instructions; you could argue against that requirement). The game becomes "How many duplicates do I need to accomplish X?" *The original wizard is vacationing in the fantasy equivalent of Tijuana. [/QUOTE]
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Attack of the Clones: Simulacrum
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