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Attack of the killer zombie minion swarm
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<blockquote data-quote="Mesh Hong" data-source="post: 4770510" data-attributes="member: 73463"><p><span style="color: white">This isn't a minion swarm, its an actual swarm. I think this might cause your PCs a few nightmares and would certainly hammer home the danger of roving bands of zombies.</span></p><p> </p><p> </p><p><span style="font-family: 'Verdana'"><span style="color: white"><strong><span style="font-size: 12px">Zombie Swarm</span></strong> Level 6 Brute </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Huge Natural Animate (undead) XP 250 </span></span></p><p> </p><p><span style="font-family: 'Verdana'"><span style="color: white"><strong>Initiative</strong> +6 <strong>Senses</strong> Perception +5 </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white"><strong>Punching Mass</strong> aura 1; At the start of its turn Zombie Swarm makes a free </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Zombie Swipe attack against all enemies inside aura </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white"><strong>HP</strong> 82; <strong>Bloodied</strong> 41 </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white"><strong>AC</strong> 18; <strong>Fortitude</strong> 19, <strong>Reflex</strong> 18, <strong>Will</strong> 17 </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white"><strong>Immune</strong> disease, poison; </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white"><strong>Resist</strong> 10 necrotic; half damage from melee & ranged attacks; </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white"><strong>Vulnerable</strong> 5 radiant, 10 close & area attacks </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white"><strong>Saving Throws</strong> see Swarm Stability </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white"><strong>Speed</strong> 4 </span></span></p><p> </p><p><span style="font-family: 'Verdana'"><span style="color: white"><img src="http://www.enworld.org/forum/images/smilies/bm.gif" class="smilie" loading="lazy" alt=":bmelee:" title="Basic Melee :bmelee:" data-shortname=":bmelee:" /> <strong>Zombie Swipe</strong> (Standard; at-will) </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Attack +9 vs. AC; 1d10+4 damage </span></span></p><p> </p><p><span style="font-family: 'Verdana'"><span style="color: white"><img src="http://www.enworld.org/forum/images/smilies/m.gif" class="smilie" loading="lazy" alt=":melee:" title="Melee :melee:" data-shortname=":melee:" /> <strong>Zombie Grab</strong> (Standard; at-will) </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Attack +7 vs. Reflex; 2d6+4 damage; on hit target is grabbed (escape </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">ends) </span></span></p><p> </p><p><span style="color: white"><span style="font-family: 'Verdana'"><img src="http://www.enworld.org/forum/images/smilies/m.gif" class="smilie" loading="lazy" alt=":melee:" title="Melee :melee:" data-shortname=":melee:" /> <strong>Swallowed By the Crowd</strong> (Standard; at-will) </span><span style="font-family: 'Times New Roman'">♦</span><span style="font-family: 'Verdana'"> <strong>grabbed target only </strong></span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Target must be grabbed at start of Zombie Swarms turn; attack +7 vs. </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Fortitude; on hit target is pulled into the centre square of the Zombie </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Swarm, is restrained and takes 10 ongoing damage (until escape, target </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">takes a -5 penalty to escape checks, on escape creature can emerge in </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">any square adjacent to swarm); Whilst Zombie Swarm has a target </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">restrained it cannot move or make attacks other than those granted by its </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Punching Mass aura </span></span></p><p> </p><p><span style="font-family: 'Verdana'"><span style="color: white"><strong>Swarm Stability</strong> </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Zombie Swarm reduces all push, pull and slide effects targeting it by 3 </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">squares, and is only affected by ongoing status effects from area or burst </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">powers </span></span></p><p> </p><p><span style="font-family: 'Verdana'"><span style="color: white"><strong>Alignment</strong> Unaligned <strong>Languages</strong> groans and moans</span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white"><strong>Skills</strong> Endurance +9 </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white"><strong>Str</strong> 19 (+7) <strong>Dex</strong> 16 (+6) <strong>Wis</strong> 14 (+5) </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white"><strong>Con</strong> 12 (+4) <strong>Int</strong> 3 (-1) <strong>Cha</strong> 3 (-1) </span></span></p><p> </p><p><span style="color: white">I think it might be a bit unfair to have a standard encounter as being 5 of these swarms (then again maybe not <img src="http://www.enworld.org/forum/images/smilies/devil.png" class="smilie" loading="lazy" alt=":devil:" title="Devil :devil:" data-shortname=":devil:" />), but if you used 3 and added in other undead to suit you could make a really memorable and exciting encounter.</span></p><p> </p><p>Anyway this is just an idea for you to consider, hope it helps.</p></blockquote><p></p>
[QUOTE="Mesh Hong, post: 4770510, member: 73463"] [COLOR=white]This isn't a minion swarm, its an actual swarm. I think this might cause your PCs a few nightmares and would certainly hammer home the danger of roving bands of zombies.[/COLOR] [FONT=Verdana][COLOR=white][B][SIZE=3]Zombie Swarm[/SIZE][/B] Level 6 Brute [/COLOR][/FONT] [FONT=Verdana][COLOR=white]Huge Natural Animate (undead) XP 250 [/COLOR][/FONT] [FONT=Verdana][COLOR=white][B]Initiative[/B] +6 [B]Senses[/B] Perception +5 [/COLOR][/FONT] [FONT=Verdana][COLOR=white][B]Punching Mass[/B] aura 1; At the start of its turn Zombie Swarm makes a free [/COLOR][/FONT] [FONT=Verdana][COLOR=white]Zombie Swipe attack against all enemies inside aura [/COLOR][/FONT] [FONT=Verdana][COLOR=white][B]HP[/B] 82; [B]Bloodied[/B] 41 [/COLOR][/FONT] [FONT=Verdana][COLOR=white][B]AC[/B] 18; [B]Fortitude[/B] 19, [B]Reflex[/B] 18, [B]Will[/B] 17 [/COLOR][/FONT] [FONT=Verdana][COLOR=white][B]Immune[/B] disease, poison; [/COLOR][/FONT] [FONT=Verdana][COLOR=white][B]Resist[/B] 10 necrotic; half damage from melee & ranged attacks; [/COLOR][/FONT] [FONT=Verdana][COLOR=white][B]Vulnerable[/B] 5 radiant, 10 close & area attacks [/COLOR][/FONT] [FONT=Verdana][COLOR=white][B]Saving Throws[/B] see Swarm Stability [/COLOR][/FONT] [FONT=Verdana][COLOR=white][B]Speed[/B] 4 [/COLOR][/FONT] [FONT=Verdana][COLOR=white]:bmelee: [B]Zombie Swipe[/B] (Standard; at-will) [/COLOR][/FONT] [FONT=Verdana][COLOR=white]Attack +9 vs. AC; 1d10+4 damage [/COLOR][/FONT] [FONT=Verdana][COLOR=white]:melee: [B]Zombie Grab[/B] (Standard; at-will) [/COLOR][/FONT] [FONT=Verdana][COLOR=white]Attack +7 vs. Reflex; 2d6+4 damage; on hit target is grabbed (escape [/COLOR][/FONT] [FONT=Verdana][COLOR=white]ends) [/COLOR][/FONT] [COLOR=white][FONT=Verdana]:melee: [B]Swallowed By the Crowd[/B] (Standard; at-will) [/FONT][FONT=Times New Roman]♦[/FONT][FONT=Verdana] [B]grabbed target only [/B][/FONT][/COLOR] [FONT=Verdana][COLOR=white]Target must be grabbed at start of Zombie Swarms turn; attack +7 vs. [/COLOR][/FONT] [FONT=Verdana][COLOR=white]Fortitude; on hit target is pulled into the centre square of the Zombie [/COLOR][/FONT] [FONT=Verdana][COLOR=white]Swarm, is restrained and takes 10 ongoing damage (until escape, target [/COLOR][/FONT] [FONT=Verdana][COLOR=white]takes a -5 penalty to escape checks, on escape creature can emerge in [/COLOR][/FONT] [FONT=Verdana][COLOR=white]any square adjacent to swarm); Whilst Zombie Swarm has a target [/COLOR][/FONT] [FONT=Verdana][COLOR=white]restrained it cannot move or make attacks other than those granted by its [/COLOR][/FONT] [FONT=Verdana][COLOR=white]Punching Mass aura [/COLOR][/FONT] [FONT=Verdana][COLOR=white][B]Swarm Stability[/B] [/COLOR][/FONT] [FONT=Verdana][COLOR=white]Zombie Swarm reduces all push, pull and slide effects targeting it by 3 [/COLOR][/FONT] [FONT=Verdana][COLOR=white]squares, and is only affected by ongoing status effects from area or burst [/COLOR][/FONT] [FONT=Verdana][COLOR=white]powers [/COLOR][/FONT] [FONT=Verdana][COLOR=white][B]Alignment[/B] Unaligned [B]Languages[/B] groans and moans[/COLOR][/FONT] [FONT=Verdana][COLOR=white][B]Skills[/B] Endurance +9 [/COLOR][/FONT] [FONT=Verdana][COLOR=white][B]Str[/B] 19 (+7) [B]Dex[/B] 16 (+6) [B]Wis[/B] 14 (+5) [/COLOR][/FONT] [FONT=Verdana][COLOR=white][B]Con[/B] 12 (+4) [B]Int[/B] 3 (-1) [B]Cha[/B] 3 (-1) [/COLOR][/FONT] [COLOR=white]I think it might be a bit unfair to have a standard encounter as being 5 of these swarms (then again maybe not :devil:), but if you used 3 and added in other undead to suit you could make a really memorable and exciting encounter.[/COLOR] Anyway this is just an idea for you to consider, hope it helps. [/QUOTE]
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Attack of the killer zombie minion swarm
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