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General Tabletop Discussion
*Pathfinder & Starfinder
Attack roll-dependent damage
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<blockquote data-quote="Triangleman27" data-source="post: 4044241" data-attributes="member: 59884"><p>A simple suggestion:</p><p></p><p>By default, beating the target's AC causes damage equal to median of the possible results of the damage die plus any bonuses. Hence, a shortsword would do 3 points of HP damage instead of 1d6, longsword 4 instead of 1d8, etc.</p><p></p><p>Beating the AC by 10 or more causes the maximum possible damage that could result from the damage dice before applying any modifiers(ie. 6 from a shortsword, 8 from a longsword).</p><p></p><p>If the modified result of the attack roll is exactly the target's AC, the minimum possible damage is inflicted.</p><p></p><p>In the case of a Critical Threat, the result of the confirmation roll determines the multiplied damage (minimum, medium or max).</p><p></p><p>For the sake of consistency, a similar setup can be easily done for saving throws.</p><p></p><p>Now, this is so simple that I'm guessing someone already tried it- and ran into unforeseen complications. Probably players would be far more concerned with beefing up their To Hit stats and breaking feats like Weapon Finesse.</p><p></p><p>Thoughts?</p></blockquote><p></p>
[QUOTE="Triangleman27, post: 4044241, member: 59884"] A simple suggestion: By default, beating the target's AC causes damage equal to median of the possible results of the damage die plus any bonuses. Hence, a shortsword would do 3 points of HP damage instead of 1d6, longsword 4 instead of 1d8, etc. Beating the AC by 10 or more causes the maximum possible damage that could result from the damage dice before applying any modifiers(ie. 6 from a shortsword, 8 from a longsword). If the modified result of the attack roll is exactly the target's AC, the minimum possible damage is inflicted. In the case of a Critical Threat, the result of the confirmation roll determines the multiplied damage (minimum, medium or max). For the sake of consistency, a similar setup can be easily done for saving throws. Now, this is so simple that I'm guessing someone already tried it- and ran into unforeseen complications. Probably players would be far more concerned with beefing up their To Hit stats and breaking feats like Weapon Finesse. Thoughts? [/QUOTE]
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Attack roll-dependent damage
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