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General Tabletop Discussion
*Pathfinder & Starfinder
Attack roll-dependent damage
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<blockquote data-quote="Pinnacle" data-source="post: 4044304" data-attributes="member: 59958"><p>Slight issue.</p><p></p><p>Say I have an attack that deals 1d8 points of damage and will hit my enemy on a natural roll of 10.</p><p>If I roll a 10, I will deal 1 point of damage. If I roll an 11-29, I will deal 4 points of damage.</p><p>If I roll a 20, things get more complicated: If I roll a 1-9, the crit fails and I deal 8 damage (for beating AC by 10); if I roll a 10, I deal 2 points of damage; if I roll an 11-19, I deal 8 points of damage; and if I roll another 20, I deal 16 points of damage.</p><p>A critical hit has a 1/11 chance of doubling my damage, a 1/11 chance of <em>reducing</em> it, and a 9/11 chance of not doing anything?</p><p>This isn't an issue once you've got a good enough bonus to damage (which isn't that much), but lower-level characters could be hoping to <em>fail</em> their confirmation roll.</p><p></p><p>To fix it, have a critical hit deal whatever the first hit gives plus whatever the second hit gives.</p><p>For my example, the 20 followed by 1-9 deals 8 damage (maximum plus nothing), the 20 followed by the 10 deals 9 (maximum plus minimum), the 20 followed by 11-19 deals 12 (full plus half), and the 20-20 deals 16 (max twice).</p><p></p><p></p><p>Once the characters have enough bonuses to their damage, though, it doesn't make that much of a difference anyway (unless they have bonus damage dice...).</p></blockquote><p></p>
[QUOTE="Pinnacle, post: 4044304, member: 59958"] Slight issue. Say I have an attack that deals 1d8 points of damage and will hit my enemy on a natural roll of 10. If I roll a 10, I will deal 1 point of damage. If I roll an 11-29, I will deal 4 points of damage. If I roll a 20, things get more complicated: If I roll a 1-9, the crit fails and I deal 8 damage (for beating AC by 10); if I roll a 10, I deal 2 points of damage; if I roll an 11-19, I deal 8 points of damage; and if I roll another 20, I deal 16 points of damage. A critical hit has a 1/11 chance of doubling my damage, a 1/11 chance of [i]reducing[/i] it, and a 9/11 chance of not doing anything? This isn't an issue once you've got a good enough bonus to damage (which isn't that much), but lower-level characters could be hoping to [i]fail[/i] their confirmation roll. To fix it, have a critical hit deal whatever the first hit gives plus whatever the second hit gives. For my example, the 20 followed by 1-9 deals 8 damage (maximum plus nothing), the 20 followed by the 10 deals 9 (maximum plus minimum), the 20 followed by 11-19 deals 12 (full plus half), and the 20-20 deals 16 (max twice). Once the characters have enough bonuses to their damage, though, it doesn't make that much of a difference anyway (unless they have bonus damage dice...). [/QUOTE]
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Attack roll-dependent damage
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