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General Tabletop Discussion
*TTRPGs General
Attack Sequences - Further considerations for cinematic fantasy combat
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<blockquote data-quote="Alexander Kalinowski" data-source="post: 7561243" data-attributes="member: 6931283"><p>Yeah and here's where constricting the number of attackers can really help! (As an aside, it also helps stabilize the game from a balance perspective - many times, across various systems, I have run a pregen scenario in which the author simply underestimated how great of an advantage the weight of numbers of the PCs against the powerful but lone BBEG was. And the other way around, constricting the number of attackers helps PCs cut their path through swaths of NPC mooks as they struggle to mount an effective, coordinated offense.)</p><p></p><p>But if we look closely, then Stun and Daze certainly do exist in cinematic combat but are separate combat situations from being threatened by a hail of attacks, driven to defend yourself second-for-second. Stun and Daze are rather situations you seek to create as an attacker because they represent a potential but brief opening in the defender's coverage.</p></blockquote><p></p>
[QUOTE="Alexander Kalinowski, post: 7561243, member: 6931283"] Yeah and here's where constricting the number of attackers can really help! (As an aside, it also helps stabilize the game from a balance perspective - many times, across various systems, I have run a pregen scenario in which the author simply underestimated how great of an advantage the weight of numbers of the PCs against the powerful but lone BBEG was. And the other way around, constricting the number of attackers helps PCs cut their path through swaths of NPC mooks as they struggle to mount an effective, coordinated offense.) But if we look closely, then Stun and Daze certainly do exist in cinematic combat but are separate combat situations from being threatened by a hail of attacks, driven to defend yourself second-for-second. Stun and Daze are rather situations you seek to create as an attacker because they represent a potential but brief opening in the defender's coverage. [/QUOTE]
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Attack Sequences - Further considerations for cinematic fantasy combat
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