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Attack with shrink items/weapon
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<blockquote data-quote="Ashtagon" data-source="post: 6019116" data-attributes="member: 72335"><p>Since we have a creature's speed in feet/round, we can calculate its velocity in m/s.</p><p>Under local Earth gravity, for any given impact velocity, we can calculate the fall distance required to accelerate to that speed, and hence the overall distance fallen.</p><p>From this, we can create a chart giving fall distance equivalences for any given collision speed.</p><p></p><p>Fall distances are rounded to the nearest 10-foot equivalent.</p><p></p><p>Speed 0-70 ft: 0 ft</p><p>Speed 80-130 ft: 10 ft</p><p>Speed 140-170 ft: 20 ft</p><p>Speed 180-200 ft: 30 ft</p><p>Speed 210-220 ft: 40 ft</p><p>Speed 230-250 ft: 50 ft</p><p>Speed 260-270 ft: 60 ft</p><p>Speed 280-290 ft: 70 ft</p><p>Speed 300-310 ft: 80 ft</p><p>Speed 320-330 ft: 90 ft</p><p>Speed 340 ft: 100 ft</p><p></p><p>Unless they are flying blind, they should automatically be able to decelerate to half speed before impact, and a save should be allowed to avoid damage entirely if they can hover.</p><p></p><p></p><p>[maths]</p><p>speed (m/s) = move x 0.3048 / 6</p><p>Equivalent fall time (s) = speed / 9.8055</p><p>Equivalent fall distance (m) = time x speed</p><p>Equivalent fall distance (ft) = m x 0.3048</p><p>[/maths]</p></blockquote><p></p>
[QUOTE="Ashtagon, post: 6019116, member: 72335"] Since we have a creature's speed in feet/round, we can calculate its velocity in m/s. Under local Earth gravity, for any given impact velocity, we can calculate the fall distance required to accelerate to that speed, and hence the overall distance fallen. From this, we can create a chart giving fall distance equivalences for any given collision speed. Fall distances are rounded to the nearest 10-foot equivalent. Speed 0-70 ft: 0 ft Speed 80-130 ft: 10 ft Speed 140-170 ft: 20 ft Speed 180-200 ft: 30 ft Speed 210-220 ft: 40 ft Speed 230-250 ft: 50 ft Speed 260-270 ft: 60 ft Speed 280-290 ft: 70 ft Speed 300-310 ft: 80 ft Speed 320-330 ft: 90 ft Speed 340 ft: 100 ft Unless they are flying blind, they should automatically be able to decelerate to half speed before impact, and a save should be allowed to avoid damage entirely if they can hover. [maths] speed (m/s) = move x 0.3048 / 6 Equivalent fall time (s) = speed / 9.8055 Equivalent fall distance (m) = time x speed Equivalent fall distance (ft) = m x 0.3048 [/maths] [/QUOTE]
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