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Attacking a hideout
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<blockquote data-quote="trentonjoe" data-source="post: 6847169" data-attributes="member: 304"><p>Looking for some suggestions...</p><p></p><p>The Situation:</p><p></p><p>The PC's had made an agreement with a group (Duerger lizard riding "bikers" modeled after the Sons of Anarchy) and now need to get out of that agreement.</p><p>They have tracked the group back their base and are no thinking about just "kicking" the door in and "negotiating".</p><p></p><p>The Goal:</p><p></p><p>I want to make this more than just combat. When we get to combat I want it to be cool. The PC's currently have the element of surprise on their side but these guys should have at least a couple tricks up their cut off sleeves.</p><p></p><p>Things to add to it:</p><p></p><p>I would like to include some sort of "skill check" challenge were a failure gives the duerger some sort of advantage (maybe a sneak attack, of pipe bomb explosion,etc).</p><p></p><p>If and when combat does break out, I would like something going on in the background (a mechanical trap that needs to be disarmed or bomb that is ticking or someone running away to get more bikers).</p><p></p><p>I don't know, I am just spit balling ideas hoping the community could help. You guys and gals always no how to add green slime and smoke to make something cool.</p><p></p><p>You know something like Green Slime blobs that when hit release smoke that expands 5's per round. Or something.</p></blockquote><p></p>
[QUOTE="trentonjoe, post: 6847169, member: 304"] Looking for some suggestions... The Situation: The PC's had made an agreement with a group (Duerger lizard riding "bikers" modeled after the Sons of Anarchy) and now need to get out of that agreement. They have tracked the group back their base and are no thinking about just "kicking" the door in and "negotiating". The Goal: I want to make this more than just combat. When we get to combat I want it to be cool. The PC's currently have the element of surprise on their side but these guys should have at least a couple tricks up their cut off sleeves. Things to add to it: I would like to include some sort of "skill check" challenge were a failure gives the duerger some sort of advantage (maybe a sneak attack, of pipe bomb explosion,etc). If and when combat does break out, I would like something going on in the background (a mechanical trap that needs to be disarmed or bomb that is ticking or someone running away to get more bikers). I don't know, I am just spit balling ideas hoping the community could help. You guys and gals always no how to add green slime and smoke to make something cool. You know something like Green Slime blobs that when hit release smoke that expands 5's per round. Or something. [/QUOTE]
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Attacking a hideout
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