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Attacking a low-level party
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<blockquote data-quote="Painfully" data-source="post: 482718" data-attributes="member: 601"><p>Here's an update:</p><p></p><p>The party was upstairs in the main feasthall enjoying the festivities when a forge apprentice came running up the steps yelling for help. Obviously, the local guards were the first to respond, although they are mostly for watching the walls outside, not inside.</p><p></p><p>The party, having gotten comfortable living here, had to go to their rooms to get their gear--weapons and armor, etc. By the time they reached the entrance to the forgehall, there were webs blocking the archway, and five drow were in melee with some of the guards and remaining apprentices. [I had the large meteorite already taken away--saving it for a suprise later <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> ]</p><p></p><p>The fight goes on, and one of the drow, wearing a hooded robe, stays back near the "break in" point in the wall [basically a 10' hole]. At this point in the fight, all the dwarf guards are killed and three remaining drow attack the PCs. When the first of the three drow drops, and the second becomes severely wounded, the hooded drow at the hole calls them back and they retreat behind her. Now its the PCs and the hooded drow.</p><p></p><p>So one of the PCs charge the hooded drow. Fighting ensues, the hooded drow gets two attacks a round and uses them to good effect [she is a fighter 4/ranger 2]. The engaged PC hears something hiss, and on the next round the hooded drow lowers her mask to reveal her face--a medusa! The engaged PC failed his save and turned to stone. She laughs and promptly turns to escape, leaving a darkness effect behind her in the tunnel.</p><p></p><p>The players (and PCs) are stunned, and stop to gauge their situation. They're quite afraid of facing a medusa.</p><p></p><p>Oh yeah, and I almost forgot, in the melee I had the head priest of the clan come down and use a Daylight spell. It helped to turn the tide of the melee in general, as it gives penalties to drow attacks. Of course he was rather inebriated as well due to the celebrations <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /> so he wasn't quite as useful as he could have been [I couldn't let him steal the show from the PCs after all].</p><p></p><p>There's more, of course, but I think this covers it. The party got their compantion returned from stone to flesh with the help of a cloud giant sorcerer that lived in a nearby valley. The local dwarves know of the medusa, but she has been one to keep to herself and have not bothered the dwarves before. So this is a surprise to them, that she has allied herself with the drow.</p><p></p><p>In the hours after the fight, the head cleric tends to the wounded, a journeyman forgeworker retrieves the small piece of meteorite from the forgemaster's room, and the party learns of the cloud giant living a few days away.</p><p></p><p>With a few days of work, possibly a week, the local smiths think they can work the meteorite into something that can sense the location of the main meteorite [I learned that IRL meteorites are nearly ALWAYS magnetic--this combined with the fact that the cleric can cast locate object seems to make for a sensible magic item to me].</p><p></p><p>So a week later they have a magical gauntlet [effectively a compass to the meteorite], a cloud giant to whom they owe a debt for returning their companion from stone form, and a gaping hole in the wall leading them into the darkness.</p></blockquote><p></p>
[QUOTE="Painfully, post: 482718, member: 601"] Here's an update: The party was upstairs in the main feasthall enjoying the festivities when a forge apprentice came running up the steps yelling for help. Obviously, the local guards were the first to respond, although they are mostly for watching the walls outside, not inside. The party, having gotten comfortable living here, had to go to their rooms to get their gear--weapons and armor, etc. By the time they reached the entrance to the forgehall, there were webs blocking the archway, and five drow were in melee with some of the guards and remaining apprentices. [I had the large meteorite already taken away--saving it for a suprise later :) ] The fight goes on, and one of the drow, wearing a hooded robe, stays back near the "break in" point in the wall [basically a 10' hole]. At this point in the fight, all the dwarf guards are killed and three remaining drow attack the PCs. When the first of the three drow drops, and the second becomes severely wounded, the hooded drow at the hole calls them back and they retreat behind her. Now its the PCs and the hooded drow. So one of the PCs charge the hooded drow. Fighting ensues, the hooded drow gets two attacks a round and uses them to good effect [she is a fighter 4/ranger 2]. The engaged PC hears something hiss, and on the next round the hooded drow lowers her mask to reveal her face--a medusa! The engaged PC failed his save and turned to stone. She laughs and promptly turns to escape, leaving a darkness effect behind her in the tunnel. The players (and PCs) are stunned, and stop to gauge their situation. They're quite afraid of facing a medusa. Oh yeah, and I almost forgot, in the melee I had the head priest of the clan come down and use a Daylight spell. It helped to turn the tide of the melee in general, as it gives penalties to drow attacks. Of course he was rather inebriated as well due to the celebrations :D so he wasn't quite as useful as he could have been [I couldn't let him steal the show from the PCs after all]. There's more, of course, but I think this covers it. The party got their compantion returned from stone to flesh with the help of a cloud giant sorcerer that lived in a nearby valley. The local dwarves know of the medusa, but she has been one to keep to herself and have not bothered the dwarves before. So this is a surprise to them, that she has allied herself with the drow. In the hours after the fight, the head cleric tends to the wounded, a journeyman forgeworker retrieves the small piece of meteorite from the forgemaster's room, and the party learns of the cloud giant living a few days away. With a few days of work, possibly a week, the local smiths think they can work the meteorite into something that can sense the location of the main meteorite [I learned that IRL meteorites are nearly ALWAYS magnetic--this combined with the fact that the cleric can cast locate object seems to make for a sensible magic item to me]. So a week later they have a magical gauntlet [effectively a compass to the meteorite], a cloud giant to whom they owe a debt for returning their companion from stone form, and a gaping hole in the wall leading them into the darkness. [/QUOTE]
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