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Attacking a low-level party
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<blockquote data-quote="oliverhenshaw" data-source="post: 498908" data-attributes="member: 2698"><p>I think I'm too late for this to be useful, buit I've had an idea.</p><p></p><p>You're trying to work out how to deal with high level opponents who can scry the location of the party/meteor? Simple.</p><p></p><p>Circumvent the problem.</p><p></p><p>Just rule that the alien nature of the comet makes it impossible to scry. The NPC who guided the PCs to the crash site was able to divine it's location because it was the site of a catastrophe (the crash) NOT because of divining future of the comet itself.</p><p></p><p>So the high level enemies can't scry for the meteor or the party (they're protected too... at least while they're close to the rock).</p><p></p><p>A potential problem is that you say one of the NPC villians is very good at scrying - then this solution negates some of his power. But if he's that good at scrying, soon he'll be able to research a way of tracking the meteorite by the way it blocks divination (or, if the consequences of this are unpalatable for you, neghating it's anti-scrying powers another way) - perhaps by obtaining a small piece of the meteor and using homebrewed sympathetic magic.</p><p></p><p>In the meantime, the other NPC villian would have to turn to recruiting lackeys & putting up wanted notices. The PCs then have a price on their head and teams of low-level baddies scouring the countryside looking for them. That's a threat they can encounter piecemeal and can get deadslier as they increase in level.</p><p></p><p>You could also let your players know this - with hints to the comets powers from more scraps of prophecy and scraps of information about their enemies and their pet projects. And brief encounters with bounty hunters.</p><p></p><p>Hope that's some help.</p><p></p><p>Brief postscript after re-reading the posts. All groups know where to find the meteor. That's fine. But after it moves from their, it's not so easy to divine. You also mention that their are multiple fragments of meteor... that makes it easy for the scrying villian to get hold of some of it and work out a way to scry for the large piece once it's clear he can't use 'conventional' divinations and has to fall back on brute force spies/bounties/search parties.</p></blockquote><p></p>
[QUOTE="oliverhenshaw, post: 498908, member: 2698"] I think I'm too late for this to be useful, buit I've had an idea. You're trying to work out how to deal with high level opponents who can scry the location of the party/meteor? Simple. Circumvent the problem. Just rule that the alien nature of the comet makes it impossible to scry. The NPC who guided the PCs to the crash site was able to divine it's location because it was the site of a catastrophe (the crash) NOT because of divining future of the comet itself. So the high level enemies can't scry for the meteor or the party (they're protected too... at least while they're close to the rock). A potential problem is that you say one of the NPC villians is very good at scrying - then this solution negates some of his power. But if he's that good at scrying, soon he'll be able to research a way of tracking the meteorite by the way it blocks divination (or, if the consequences of this are unpalatable for you, neghating it's anti-scrying powers another way) - perhaps by obtaining a small piece of the meteor and using homebrewed sympathetic magic. In the meantime, the other NPC villian would have to turn to recruiting lackeys & putting up wanted notices. The PCs then have a price on their head and teams of low-level baddies scouring the countryside looking for them. That's a threat they can encounter piecemeal and can get deadslier as they increase in level. You could also let your players know this - with hints to the comets powers from more scraps of prophecy and scraps of information about their enemies and their pet projects. And brief encounters with bounty hunters. Hope that's some help. Brief postscript after re-reading the posts. All groups know where to find the meteor. That's fine. But after it moves from their, it's not so easy to divine. You also mention that their are multiple fragments of meteor... that makes it easy for the scrying villian to get hold of some of it and work out a way to scry for the large piece once it's clear he can't use 'conventional' divinations and has to fall back on brute force spies/bounties/search parties. [/QUOTE]
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