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General Tabletop Discussion
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Attacking a walled structure - any experience?
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<blockquote data-quote="sabrinathecat" data-source="post: 6088273" data-attributes="member: 89838"><p>There are trees near the pallisade? where did the wood come from to build it then? They know enough to build a wall, but not to clear the area of anything that might provide cover, concealment, or a tool to bypass their expensive and time-consuming defensive wall? What about flying? Can any of the characters fly?</p><p></p><p>Otherwise, a padded grappling hook and rope should be enough for the players to get over that wall (hook can anchor to those spikes you mentioned. Sure, the rogue/thief might need to disarm traps or something to make it safe for the party to get over without impaling itself.</p><p></p><p>If the party wants to steam-roll, they'll have to build siege engines. That could be fun and challenging for them.</p><p></p><p>What level is this party? The magic options open to them could break this before it even starts.</p><p></p><p>Defenses... Add a cave troll. Or an ogre and call it a cave troll. Because, well, there's a cave...</p><p>Give the defenders a couple of healers just to annoy the heck out of the party. Maybe a full-fledged cleric worshiper of undeath, who can heal the defenders and put up those nasty spells that make the party cringe (hey, fair is fair--mostly the same spells the party likes to throw at the monsters, right?) And maybe the Cleric can bring back the fallen mercs as zombies or low-level skeletons, just to motivate the other mercs not to fall in the first place.</p></blockquote><p></p>
[QUOTE="sabrinathecat, post: 6088273, member: 89838"] There are trees near the pallisade? where did the wood come from to build it then? They know enough to build a wall, but not to clear the area of anything that might provide cover, concealment, or a tool to bypass their expensive and time-consuming defensive wall? What about flying? Can any of the characters fly? Otherwise, a padded grappling hook and rope should be enough for the players to get over that wall (hook can anchor to those spikes you mentioned. Sure, the rogue/thief might need to disarm traps or something to make it safe for the party to get over without impaling itself. If the party wants to steam-roll, they'll have to build siege engines. That could be fun and challenging for them. What level is this party? The magic options open to them could break this before it even starts. Defenses... Add a cave troll. Or an ogre and call it a cave troll. Because, well, there's a cave... Give the defenders a couple of healers just to annoy the heck out of the party. Maybe a full-fledged cleric worshiper of undeath, who can heal the defenders and put up those nasty spells that make the party cringe (hey, fair is fair--mostly the same spells the party likes to throw at the monsters, right?) And maybe the Cleric can bring back the fallen mercs as zombies or low-level skeletons, just to motivate the other mercs not to fall in the first place. [/QUOTE]
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Attacking a walled structure - any experience?
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