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General Tabletop Discussion
*Dungeons & Dragons
Attacking a walled structure - any experience?
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<blockquote data-quote="foreverdarkwoods" data-source="post: 6094410" data-attributes="member: 6706090"><p>Well, the PCs made it in case anyone is interested. Here's what they did: </p><p></p><p>1. The ranger and the ninja scouted the area, the ninja mapping out all the sonic traps while using his ki powers to remain undetected. They didn't trigger any of them on the later approach.</p><p>2. They used a Deck of Illusions to create a diversion. This lured the cavalry out to face the illusions, among them an Iron Golem. The death knight realizes foul play quickly, but the rest of the cavalry is basically mindless and as such can't make that type of judgement very easily.</p><p>3. They buffed themselves up and made themselves invisible.</p><p>4. They managed to scale the wall using a grappling hook, while still invisible. Orc barbarian has gauntlets that allows him to spider climb if using both hands.</p><p>5. While past the wall, the invisible party positions themselves in key positions in the camp.</p><p>6. The party breaks the invisibility, summons demons and starts attacking the base from within. The cleric manages to turn most undead, destroying quite a few. The Ninja manages to take out 2 of the three necromancers early. The insanely buffed orc barbarian goes apeshit on the mercenaries and kills quite a lot of them. The mercenaries return the favour, and he's on the verge of dying the whole battle, only surviving because the cleric constantly heals him when he isn't turning.</p><p>7. Very quickly, it starts to become apparent that the battle isn't going the way of the necromancers.</p><p>8. When the warmage manages to blast the death knight's flying nightmare mount out of the sky with energy-substituted scorching rays and about 60% of the mercenaries and 80% of the undead are dead, the remaining foes surrender.</p><p>9. Party scores good experience and loot.</p></blockquote><p></p>
[QUOTE="foreverdarkwoods, post: 6094410, member: 6706090"] Well, the PCs made it in case anyone is interested. Here's what they did: 1. The ranger and the ninja scouted the area, the ninja mapping out all the sonic traps while using his ki powers to remain undetected. They didn't trigger any of them on the later approach. 2. They used a Deck of Illusions to create a diversion. This lured the cavalry out to face the illusions, among them an Iron Golem. The death knight realizes foul play quickly, but the rest of the cavalry is basically mindless and as such can't make that type of judgement very easily. 3. They buffed themselves up and made themselves invisible. 4. They managed to scale the wall using a grappling hook, while still invisible. Orc barbarian has gauntlets that allows him to spider climb if using both hands. 5. While past the wall, the invisible party positions themselves in key positions in the camp. 6. The party breaks the invisibility, summons demons and starts attacking the base from within. The cleric manages to turn most undead, destroying quite a few. The Ninja manages to take out 2 of the three necromancers early. The insanely buffed orc barbarian goes apeshit on the mercenaries and kills quite a lot of them. The mercenaries return the favour, and he's on the verge of dying the whole battle, only surviving because the cleric constantly heals him when he isn't turning. 7. Very quickly, it starts to become apparent that the battle isn't going the way of the necromancers. 8. When the warmage manages to blast the death knight's flying nightmare mount out of the sky with energy-substituted scorching rays and about 60% of the mercenaries and 80% of the undead are dead, the remaining foes surrender. 9. Party scores good experience and loot. [/QUOTE]
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