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General Tabletop Discussion
*Pathfinder & Starfinder
attacking / defending while on a rowboat?
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<blockquote data-quote="Kris" data-source="post: 243665" data-attributes="member: 3745"><p>Thanx for the input guys (it's greatly appreciated).</p><p></p><p>How's this sound then...</p><p></p><p>*****</p><p></p><p>On the first round of combat everyone rolls to see if they are unbalanced (balance check OR prof 'sailor' check - as before)</p><p></p><p>Those characters that are balanced only remain so if all they attempt is a partial action each turn (more than that - they have to roll again to see if they become unbalanced)</p><p></p><p>Unbalanced players remain unbalanced as long as all they attempt is a partial action each turn. Unbalanced characters attempting more than a partial action are required to make another 'balance' check (as before) in order to avoid falling overboard. (Ref save allowed [same DC as balance check] - success means that they have still fallen out - but managed to grab hold of the side of the boat).</p><p></p><p>Unbalanced characters may attempt to become balanced by forgoing their action for their turn (i.e. roll again).</p><p></p><p>Characters falling out of the rowboat cause such a disturbance that any other characters aboard must also make a balance check (where balanced players run the risk of becoming unbalanced, and already unbalanced players run the risk of falling out).</p><p></p><p>Characters who roll a natural 1 for their reflex save when falling out of the boat manage to capsize the small vessel (depositing everyone in the water).</p><p></p><p>Casting a 1 action spell while unbalanced requires a concentration check. </p><p></p><p>Casting a full round spell while balanced only requires a balance check if a somatic component is required. Similarly casting a full round spell while unbalanced only requires a balance check if a somatic component is required (though a concentration check is still required).</p><p></p><p>****</p><p></p><p>Phew!! do you think that will work - or is it way, way, way too complicated???</p></blockquote><p></p>
[QUOTE="Kris, post: 243665, member: 3745"] Thanx for the input guys (it's greatly appreciated). How's this sound then... ***** On the first round of combat everyone rolls to see if they are unbalanced (balance check OR prof 'sailor' check - as before) Those characters that are balanced only remain so if all they attempt is a partial action each turn (more than that - they have to roll again to see if they become unbalanced) Unbalanced players remain unbalanced as long as all they attempt is a partial action each turn. Unbalanced characters attempting more than a partial action are required to make another 'balance' check (as before) in order to avoid falling overboard. (Ref save allowed [same DC as balance check] - success means that they have still fallen out - but managed to grab hold of the side of the boat). Unbalanced characters may attempt to become balanced by forgoing their action for their turn (i.e. roll again). Characters falling out of the rowboat cause such a disturbance that any other characters aboard must also make a balance check (where balanced players run the risk of becoming unbalanced, and already unbalanced players run the risk of falling out). Characters who roll a natural 1 for their reflex save when falling out of the boat manage to capsize the small vessel (depositing everyone in the water). Casting a 1 action spell while unbalanced requires a concentration check. Casting a full round spell while balanced only requires a balance check if a somatic component is required. Similarly casting a full round spell while unbalanced only requires a balance check if a somatic component is required (though a concentration check is still required). **** Phew!! do you think that will work - or is it way, way, way too complicated??? [/QUOTE]
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attacking / defending while on a rowboat?
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