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General Tabletop Discussion
*Dungeons & Dragons
Attacking defenseless NPCs
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<blockquote data-quote="5ekyu" data-source="post: 7625971" data-attributes="member: 6919838"><p>Exactly this...</p><p> [MENTION=10506]Rob[/MENTION] us</p><p>"So it would be perfectly reasonable for an NPC to not make any effort in a combat situation and they would get all their HP? They could just stand there and absorb the generally lethal blows and be fine?</p><p>Do you see why I feel differently?"</p><p></p><p>Yes, I just think your argument is flawed.</p><p></p><p>As I and others said, when the GM sets the guard there with say 20 up, they are saying "this guy is not one-shot kill reliable." If the GM wznts it to be OSKR, he can give it less HP. Heck, an orc is listed as 2d8+6 HP so it could be as low as 8 hp without any rule changes. 8 HP ought to be manageable on a ranger hit, tho not guaranteed. Or you could use goblins.</p><p></p><p>Also, as observed, a guard is still conscious and responsive. My bet is your players wont like OSKR PC deaths by dint of "on guard duty bored fiats"</p><p></p><p>Also, if a guard was asleep, slipping up and cutting throat type attack at melee range gets auto-crit. Even more likely kill.</p><p></p><p>But finally, expanding on what went above, if you setup dome dorc of unseen surprise bypass HP rule, it **will** become a go-to tactic. Its too friggin huge not to. With spells like holdbperson in the game a **lot** of current balances need to be re-figured. </p><p></p><p>If heightened hold person allowed a point blank insta-kill (instea-drop) vs the paralyzed target, you would see major shifts in tactics and power. Its already strong, but the addition of easy KO pushes it and many others over the top.</p></blockquote><p></p>
[QUOTE="5ekyu, post: 7625971, member: 6919838"] Exactly this... [MENTION=10506]Rob[/MENTION] us "So it would be perfectly reasonable for an NPC to not make any effort in a combat situation and they would get all their HP? They could just stand there and absorb the generally lethal blows and be fine? Do you see why I feel differently?" Yes, I just think your argument is flawed. As I and others said, when the GM sets the guard there with say 20 up, they are saying "this guy is not one-shot kill reliable." If the GM wznts it to be OSKR, he can give it less HP. Heck, an orc is listed as 2d8+6 HP so it could be as low as 8 hp without any rule changes. 8 HP ought to be manageable on a ranger hit, tho not guaranteed. Or you could use goblins. Also, as observed, a guard is still conscious and responsive. My bet is your players wont like OSKR PC deaths by dint of "on guard duty bored fiats" Also, if a guard was asleep, slipping up and cutting throat type attack at melee range gets auto-crit. Even more likely kill. But finally, expanding on what went above, if you setup dome dorc of unseen surprise bypass HP rule, it **will** become a go-to tactic. Its too friggin huge not to. With spells like holdbperson in the game a **lot** of current balances need to be re-figured. If heightened hold person allowed a point blank insta-kill (instea-drop) vs the paralyzed target, you would see major shifts in tactics and power. Its already strong, but the addition of easy KO pushes it and many others over the top. [/QUOTE]
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